XCOM 2
[WOTC] Enemy Within MEC Weapons
Mostrando 1-10 de 10 aportaciones
Actualización: 14 JUL 2019 a las 22:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Actualización: 13 JUL 2019 a las 20:43

Added Korean translation by Zaoll.

Actualización: 3 JUL 2019 a las 15:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Actualización: 3 JUL 2019 a las 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Actualización: 3 JUL 2019 a las 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Actualización: 31 MAR 2019 a las 11:17

Added chinese translation by zxc2008.

Actualización: 16 ENE 2019 a las 19:57

Compatibility patch for Mechatronic Warfare.

Actualización: 16 ENE 2019 a las 13:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Actualización: 15 ENE 2019 a las 22:47

Moved config values around for easier editing.

Actualización: 15 ENE 2019 a las 22:18

Initial release.