XCOM 2
[WOTC] Enemy Within MEC Weapons
1–10 из 10
Обновление: 14 июл. 2019 г. в 22:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Обновление: 13 июл. 2019 г. в 20:43

Added Korean translation by Zaoll.

Обновление: 3 июл. 2019 г. в 15:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Обновление: 3 июл. 2019 г. в 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Обновление: 3 июл. 2019 г. в 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Обновление: 31 мар. 2019 г. в 11:17

Added chinese translation by zxc2008.

Обновление: 16 янв. 2019 г. в 19:57

Compatibility patch for Mechatronic Warfare.

Обновление: 16 янв. 2019 г. в 13:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Обновление: 15 янв. 2019 г. в 22:47

Moved config values around for easier editing.

Обновление: 15 янв. 2019 г. в 22:18

Initial release.