XCOM 2
[WOTC] Enemy Within MEC Weapons
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更新于:2019 年 7 月 14 日 下午 10:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

更新于:2019 年 7 月 13 日 下午 8:43

Added Korean translation by Zaoll.

更新于:2019 年 7 月 3 日 下午 3:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

更新于:2019 年 7 月 3 日 上午 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

更新于:2019 年 7 月 3 日 上午 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

更新于:2019 年 3 月 31 日 上午 11:17

Added chinese translation by zxc2008.

更新于:2019 年 1 月 16 日 下午 7:57

Compatibility patch for Mechatronic Warfare.

更新于:2019 年 1 月 16 日 下午 1:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

更新于:2019 年 1 月 15 日 下午 10:47

Moved config values around for easier editing.

更新于:2019 年 1 月 15 日 下午 10:18

Initial release.