XCOM 2
[WOTC] Enemy Within MEC Weapons
Показване на 1 — 10 от 10 постъпления
Обновление: 14 юли 2019 в 22:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Обновление: 13 юли 2019 в 20:43

Added Korean translation by Zaoll.

Обновление: 3 юли 2019 в 15:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Обновление: 3 юли 2019 в 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Обновление: 3 юли 2019 в 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Обновление: 31 март 2019 в 11:17

Added chinese translation by zxc2008.

Обновление: 16 ян. 2019 в 19:57

Compatibility patch for Mechatronic Warfare.

Обновление: 16 ян. 2019 в 13:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Обновление: 15 ян. 2019 в 22:47

Moved config values around for easier editing.

Обновление: 15 ян. 2019 в 22:18

Initial release.