XCOM 2
[WOTC] Enemy Within MEC Weapons
Visualizzazione di 1-10 elementi su 10
Aggiornamento: 14 lug 2019, 22:25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Aggiornamento: 13 lug 2019, 20:43

Added Korean translation by Zaoll.

Aggiornamento: 3 lug 2019, 15:33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Aggiornamento: 3 lug 2019, 10:13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Aggiornamento: 3 lug 2019, 4:48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Aggiornamento: 31 mar 2019, 11:17

Added chinese translation by zxc2008.

Aggiornamento: 16 gen 2019, 19:57

Compatibility patch for Mechatronic Warfare.

Aggiornamento: 16 gen 2019, 13:19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Aggiornamento: 15 gen 2019, 22:47

Moved config values around for easier editing.

Aggiornamento: 15 gen 2019, 22:18

Initial release.