Stellaris
Exigency 3.3*
กำลังแสดง 11-20 จาก 44 รายการ
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อัปเดต: 28 พ.ย. 2020 @ 3: 44am

Reverted to Nov 13th build

อัปเดต: 27 พ.ย. 2020 @ 11: 27am

[Reverted]

อัปเดต: 13 พ.ย. 2020 @ 2: 32pm

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

อัปเดต: 13 พ.ย. 2020 @ 11: 46am

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

อัปเดต: 8 พ.ย. 2020 @ 4: 01am

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

อัปเดต: 28 ก.ค. 2020 @ 8: 55am

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

อัปเดต: 27 มี.ค. 2020 @ 10: 53am

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

อัปเดต: 15 พ.ย. 2019 @ 9: 59am

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

อัปเดต: 29 ต.ค. 2019 @ 6: 37am

Quick update for Lithoid compatibility

อัปเดต: 3 ก.ค. 2019 @ 2: 54am

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment