Stellaris
Exigency 3.3*
44개 중 11~20개 표시 중
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업데이트: 2020년 11월 28일 @ 오전 3시 44분

Reverted to Nov 13th build

업데이트: 2020년 11월 27일 @ 오전 11시 27분

[Reverted]

업데이트: 2020년 11월 13일 @ 오후 2시 32분

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

업데이트: 2020년 11월 13일 @ 오전 11시 46분

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

업데이트: 2020년 11월 8일 @ 오전 4시 01분

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

업데이트: 2020년 7월 28일 @ 오전 8시 55분

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

업데이트: 2020년 3월 27일 @ 오전 10시 53분

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

업데이트: 2019년 11월 15일 @ 오전 9시 59분

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

업데이트: 2019년 10월 29일 @ 오전 6시 37분

Quick update for Lithoid compatibility

업데이트: 2019년 7월 3일 @ 오전 2시 54분

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment