Stellaris

Stellaris

Exigency 3.3*
Näytetään 11–20 / 44
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Päivitys: 28.11.2020 klo 3.44

Reverted to Nov 13th build

Päivitys: 27.11.2020 klo 11.27

[Reverted]

Päivitys: 13.11.2020 klo 14.32

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

Päivitys: 13.11.2020 klo 11.46

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

Päivitys: 8.11.2020 klo 4.01

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

Päivitys: 28.7.2020 klo 8.55

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

Päivitys: 27.3.2020 klo 10.53

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

Päivitys: 15.11.2019 klo 9.59

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

Päivitys: 29.10.2019 klo 6.37

Quick update for Lithoid compatibility

Päivitys: 3.7.2019 klo 2.54

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment