Stellaris
Exigency 3.3*
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更新: 2020年11月28日 @ 3時44分

Reverted to Nov 13th build

更新: 2020年11月27日 @ 11時27分

[Reverted]

更新: 2020年11月13日 @ 14時32分

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

更新: 2020年11月13日 @ 11時46分

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

更新: 2020年11月8日 @ 4時01分

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

更新: 2020年7月28日 @ 8時55分

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

更新: 2020年3月27日 @ 10時53分

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

更新: 2019年11月15日 @ 9時59分

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

更新: 2019年10月29日 @ 6時37分

Quick update for Lithoid compatibility

更新: 2019年7月3日 @ 2時54分

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment