Stellaris

Stellaris

Exigency 3.3*
Viser 11-20 af 44 forekomster
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Opdatering: 28. nov. 2020 kl. 3:44

Reverted to Nov 13th build

Opdatering: 27. nov. 2020 kl. 11:27

[Reverted]

Opdatering: 13. nov. 2020 kl. 14:32

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

Opdatering: 13. nov. 2020 kl. 11:46

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

Opdatering: 8. nov. 2020 kl. 4:01

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

Opdatering: 28. juli 2020 kl. 8:55

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

Opdatering: 27. mar. 2020 kl. 10:53

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

Opdatering: 15. nov. 2019 kl. 9:59

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

Opdatering: 29. okt. 2019 kl. 6:37

Quick update for Lithoid compatibility

Opdatering: 3. juli 2019 kl. 2:54

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment