Stellaris

Stellaris

Exigency 3.3*
目前顯示第 11-20 項,共 44 項
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更新:2020 年 11 月 28 日 @ 上午 3:44

Reverted to Nov 13th build

更新:2020 年 11 月 27 日 @ 上午 11:27

[Reverted]

更新:2020 年 11 月 13 日 @ 下午 2:32

Fixed a bug where the new Decadent Conglomerate civic had no icons associated with it

更新:2020 年 11 月 13 日 @ 上午 11:46

Reworked Engineering World: Grants bonus alloy production and buildings that grant new alloy-consuming jobs at the expense of Pop growth and non-Engineering research

Reworked Only War: Warmaster jobs removed, but the civic now allows an empire to select True Warfare policies regardless of their ethics

Sapient Intervention civic now impacts Admin Cap: +20 passive, +50% for the Relic's active effect

Added a new Megacorp civic: Decadent Conglomerate, a lesser incarnation of Galactic Conglomerate from Overpowered Civics

更新:2020 年 11 月 8 日 @ 上午 4:01

Updated for 2.8 (pending further crash discoveries).

Rebalanced policies from "Perfect Simulations" tech: now less effective but they're easier to find and less likely to anger neighbours with differing ethics. Related: opinion modifiers in general are tweaked so that both positive and negative modifiers are less extreme
Fixed a bug where Sapient Intervention's "Crisis Protocol" edict didn't always work
Removed a few orphaned Arcane technologies/edicts which aren't implemented any more

更新:2020 年 7 月 28 日 @ 上午 8:55

Updated to 2.7 (hopefully). Fixed a really weird edict-related crash bug

更新:2020 年 3 月 27 日 @ 上午 10:53

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

更新:2019 年 11 月 15 日 @ 上午 9:59

Updated to 2.5. Fixed an edict-related bug for people playing with both OPC and Exigency

更新:2019 年 10 月 29 日 @ 上午 6:37

Quick update for Lithoid compatibility

更新:2019 年 7 月 3 日 @ 上午 2:54

Changed the weights for the new Exigency jobs to try and address some strange behaviours re: specialist (un)employment