Age of Empires II (2013)

Age of Empires II (2013)

Masters RPG 2018
Showing 31-40 of 110 entries
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Update: 13 Aug, 2019 @ 10:41am

Patch Notes:
Fixed a bug that caused player 3 and 5 heavy swords class to spawn with the incorrect stats
Fixed a bug that caused the exploding hawks to continue after each outpost was destroyed
Added a new buyable hero at the second food store
Minor map adjustments

Update: 12 Aug, 2019 @ 12:46pm

Patch Notes:
-Fixed an issue that caused player 5's kill counter hp to display incorrectly
-Various balance changes have been made to enemy units throughout the map
-Player 2,4,6 Gbeto hero now comes out on aggressive stance
-Calvary Archer Hero now is achieved after 95 kills (previously 100)
-Monk Area monks are now called Monk Area Healers
-Fixed various messages throughout the game displaying the wrong color for various instances
-Fixed a bug that caused player 5 kings to die when a militia unit is chosen
-Added in extra player 7 and player 8 units (which are hidden) to prevent ai from resigning or being defeated near the end of the game

Update: 11 Aug, 2019 @ 3:15pm

Patch Notes:
-Various map adjustments and aesthetic updates
-The starting enemies have been lessened slightly to ease the beginning 10 minutes of the game
-The first monk area teleport has been moved back behind the monks for safer teleporting
-Added a store hero unit option for the end of the game for 200 food
-Various QoL Improvements

Update: 10 Aug, 2019 @ 5:50pm

Patch Notes:
-Added teleportation to the middle island for monks if the party has reached that far by the time the monks class gains the new monk
-Fixed a bug that caused heavy shield class not to receive an armor upgrade
-Fixed a bug that caused elite slinger upgrades to not work for players 2-6
-Fixed a bug that caused hero slinger upgrades to not work for players 2-6
-Various QoL improvements
-Enemy AI has been sent to patrol various areas of the map to seem less computer-like
-All units in the store now properly display their spawn stats and after only 1 second in-game time
-Various enemy buffs have been made to early, mid, and late-game enemies

Update: 9 Aug, 2019 @ 6:09pm

Patch Notes:
Added teleporting to first, second, and third monk areas from the main base
Various buffs to heavy shield and slinger class
Various map aesthetic changes
Fixed a bug that caused the kill counter to incorrectly display kill counts
Various QoL improvements

Update: 8 Aug, 2019 @ 6:29pm

Patch Notes:
Fixed a bug that caused player 1 booter to die when ninja class was chosen
Various buff adjustments to ninja class / heavy shieldsman class, and amazon archer class
Minor map adjustments
Various minor bug fixes

Update: 8 Aug, 2019 @ 12:52pm

Patch Notes:
Added new ninja class (very high attack, very low hp melee)
Readjusted Amazon archer to have more attack, and less health
Re-added base teleport for the first base
Added various unit incremental buffs
Various map adjustments
Updated objectives to reflect changes

Update: 4 Aug, 2019 @ 2:25pm

Patch Notes:
Various buffs have been made to genitour class
Player 1 booter now dies when player 1 dies
Monks at bases now spawn inside enclosed areas, instead of inside monasteries
Various map adjustments

Update: 3 Aug, 2019 @ 4:22pm

Patch Notes:
Fixed a bug that caused player 1 booter to die when player 1 selected genitor class
Various buffs to berserker class
Minor enemy balance adjustments
Fixed a bug that caused some monks to move in undesirable ways
Renamed hawk damaging explosion hawks to correctly indicate they deal 25 damage

Update: 3 Aug, 2019 @ 1:22pm

Patch Notes:
Added 3 new classes to pick (Slinger, Berserker, and Genitour)
Various map balance adjustments/map touch-ups
Various Quality of life improvements