Age of Empires II (2013)

Age of Empires II (2013)

Masters RPG 2018
Showing 21-30 of 110 entries
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Update: 21 Aug, 2019 @ 9:30am


Update: 20 Aug, 2019 @ 12:08pm

Patch Notes:
-Balances have been made to multiple areas on the map to smoothen the transitions between enemies strength from one area to the next. This will re result in less of an increase in power spike of enemies as the game progresses
-Enemy unit movement integration changes
-Minor QoL improvements
-Some enemy bosses have been slightly buffed, as the beginning now provides more kills

Update: 20 Aug, 2019 @ 2:59am

Patch Notes:
End game enemy units have been slightly nerfed
Fixed a bug that would cause some gunners to get extra armor
The beginning spawns from huts now last a bit longer, allowing for players to farm more kills in the beginning
Buffs from fire and smoke areas now rollover to hero units, so no need to wait for heroes to grab these buffs
Added a new unit to the first food store (after crossing the bridge to the desert). This unit is significantly weaker than the other units but comes with a cheaper cost
Minor map adjustments for a better player experience
Additional enemy unit movements support has been added

Update: 19 Aug, 2019 @ 8:52am

Patch Notes:
Longboats now spawn with +2 range
Fixed a bug that caused some buffs to provide double to bonus stats for certain instances
The boss before receiving free Dagnajan Elephant archer is now tougher
The final boss battle is now slightly easier
The buyable hero for 200 food (Suryavarman) is now stronger
The outpost to progress past the first part is now harder to kill
All beginning spawn huts are now harder to kill
Various classes have had kill bonuses spread out to gain more frequent, but less bulky upgrades from kills

Update: 18 Aug, 2019 @ 3:18pm

Patch Notes:
The slot to pick Teutonic knight, and amazon archer is bigger, to allow unit choice easier
Enemy units have been adjusted throughout the map
Minor map adjustments, and balance adjustments
Added a boss to the free elephant archer Dagnajan unit
Berserker class is now hero after 80 kills instead of 85 kills
Berserker class has been slightly buffed
Genitour class is now hero after 85 kills instead of 90 kills
Slinger class is now hero after 85 class instead of 90 kills
Axeman class is now hero after 85 kills instead of 90 kills
Axeman class hero has been slightly buffed
Boyar class is now hero after 80 kills instead of 85 kills
Cavalry class is now hero after 80 kills instead of 85 kills
Elite Genitour class now properly upgrades to elite with proper stats for all players
Fixed an issue that caused a part of a bridge to be destroyed on a certain part of the map
The units which spawn after the palisade walls are destroyed are now spawned with lower health

Update: 17 Aug, 2019 @ 5:53pm

Patch Notes:
Fixed a bug which prevents khamer team bonus +1 scorpion range to work
Gunner class has been slightly reworked to gain more frequent smaller upgrades instead of less frequent bigger upgrades
Scorpion class has been slightly reworked to gain more frequent smaller upgrades instead of less frequent bigger upgrades
Fixed a bug that caused ninja class to sometimes spawn with less attack
Minor map adjustments
Various QoL Improvements
Added additional enemy units in certain dead zones on the map to add more player interaction and obtainable kills
Various enemy unit movement adjustments
Genitour class now spawns with 1 bonus speed and remains with the bonus speed throughout all unit upgrades
Camel archer now spawns with 10 less health
Cavalry archer (Player 1,3,5 of cavalry archer class) now spawns with fletching upgrade

Update: 17 Aug, 2019 @ 4:02am

Patch Notes:
-Fixed a bug that could cause monk class monks to obtain improper stats
-Added addition enemy pathing
-Various parts of the map now have easier enemies
-Reworded food store to be more clear that the bonus is personal, and only for the current army
-If a player is blocking a hut spawn point when the spawn occurs, the spawn now occurs once that space becomes available, instead of completely preventing that spawn from occurring
-Throwing axeman unit (player 1,3,5 of the axeman class) now spawns with +1 armor to give more survivability in the early game
-Fixed multiple upgrades for player 6 that were not giving proper stats, or hero stats
-Monk area monks now have bonus armor until obtained, to prevent players from killing these monks early
-Ninja class unit has been renamed "Ninja" in the store
-Minor Quality of life improvements
-Spear class upgrades have been spaced out a bit, this will results in more often small upgrades, instead of less often big upgrades
-Yodit hero has been slightly buffed (Axemen class hero unit for p2,p4,p6)
-The first 3 mini ancients bosses have been slightly nerfed

Update: 15 Aug, 2019 @ 6:53am

Patch Notes:
Fixed a bug that caused enemy knights to spawn with 1 range
The mini ancient bosses (3 mini-bosses) now spawn with 20 less health each

Update: 15 Aug, 2019 @ 5:52am

Patch Notes:
Soldier units now start with castle level armor upgrades (+2) except Teutonic knight, which starts with +1. This should help the frontline fill more of the tank role
Minor map adjustments
The desert middle map section enemies have slightly less health now
Genitor now gets the proper bonuses for all players

Update: 13 Aug, 2019 @ 5:52pm

Patch Notes:
All soldier units now start with +1 more armor, except spear, which instead starts with 1 more attack
Added more frequent buffs from kills to Teutonic knight, spear and militia class
Fixed a bug that could cause player 1 to not upgrade throughout the game
Minor enemy task fixes