Age of Empires II (2013)

Age of Empires II (2013)

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Masters RPG 2018
   
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New Workshop General: Scenarios
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626.308 KB
6 Oct, 2018 @ 3:59pm
14 Sep, 2019 @ 8:43am
110 Change Notes ( view )
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Masters RPG 2018

In 1 collection by PoppingOff
The Best AoE 2 HD Mods
49 items
Description
Everyone chooses one starting unit (25 options to choose from)

Kill enemy units to level up and become stronger

Enemy units will get tougher as the game progresses

This is a team experience, so every 7 kills you achieve will grant 1 bonus kill for each of your teammates

Make it to the end, and kill the final bosses to win the game. But Be Careful, this journey will not be an easy one. Stick together, and work as a team to make it to the end

There will be ally healers provided at every base along with your journey. Use them to stay healthy

Most Important - Stay Alive!

Pick a Civ that will benefit your unit!

Below is a suggestion civilization based on what unit will be chosen

Best civ for archer are Britons/Ethiopians

Best civ for cavalry archer is Mongols

Best civ for melee is Japanese

Best civ for scorpion is Celts/Mongols

Best civ for Mameluke/cavalry melee is Malians

Best civ for the gunner is Port./Spanish

Best Civ for the healer is Byzantines

~~~All unit class upgrade lineup~~~

Axeman Class: (Hero after 90 Kills)
Players 1, 3, and 5 = Throwing Axeman ->Elite Throwing Axeman ->Charles Martel
Players 2 and 4 = Gbeto -> Elite Gbeto -> Yodit

Bowman Class: (Hero after 90 Kills)
Players 1, 3, and 5 = Crossbow ->Elite Plummed Archer ->Robin Hood
Players 2 and 4 = Crossbow -> Elite Chu ko nu -> Guglielmo Embriaco

Cavalry Class: (Hero after 85 Kills)
Players 1, 3, and 5 = Light Cavalry ->Paladin ->Master of the Templar
Players 2 and 4 = Light Cavalry -> Heavy Camel ->Babur

Militia Class: (Hero after 80 Kills)
Players 1, 3, and 5 = Long Swordsman ->Elite Samurai ->La Hire
Players 2 and 4 = Long Swordsman ->Elite Samurai ->Itzcoatl

Spear Class: (Hero after 80 Kills)
Players 1, 3, and 5 = Halberdier ->Elite Eagle Warrior ->Cuahtemoc
Players 2 and 4 = Halberdier ->Elite Shotel Warrior ->Yekuno Amlak

Cavalry Archer Class: (Hero after 100 Kills)
Players 1, 3, and 5 = Cavalry Archer -> Heavy Cavalry Archer ->Subotai
Players 2 and 4 = Manudai ->Elite Mangudai -> Genghis Khan

Elephant Archer Class: (Hero after 95 Kills)
All Players = Elephant Archer -> Elite Elephant Archer -> Khosrau

Camel Knife Class: (Hero after 90 Kills)
All Players = Mameluke ->Elite Mameluke ->Saladin

Boyar Class: (Hero after 85 Kills)
All Players = Boyar -> Elite Boyar -> Vlad Dracula

Gunner Class: (Hero after 90 Kills)
All Players = Hand Cannoneer ->Elite Janissary ->Francisco de Orellana

Heavy Swordsman Class: (Hero after 80 Kills)
All Players = Long Swordsman ->Codottiero ->Siegfried

Heavy Shieldsman Class: (Hero after 80 Kills)
Players 1,3, and 5 = Nordic Swordsman -> Legionary -> Theodoric The Goth
Players 2 and 4 = Nordic Swordsman -> Legionary -> Gidajan

Camel Archer Class: (Hero after 95 Kills)
All Players = Camel Archer ->Elite Camel Archer ->Musa Iba Nusayr

Teutonic Knight Class: (Hero after 80 Kills)
All Players = Teutonic Knight -> Elite Teutonic Knight ->Fredrick Barbarossa

Amazon Archer Class: (Hero after 95 Kills)
All Players = Amazon Archer -> Elite Amazon Archer -> Hero Amazon Archer

Siege Class: (Hero after 85 Kills)
All Players = Scorpion -> Heavy Scorpion -> Hero Scorpion

Healer Class: (The True Hero)
All Players = Starts with 4 Chand Bhai healing monks. Monk class gains an additional monk, as well as healing speed/health/movement speed, and healing range every 30 minutes of gameplay

Berserker Class: (Hero after 85 Kills)
All Players = Berserk ->Elite Berserk ->Harald Hardraade

Slinger Class: (Hero after 90 Kills)
All Players = Slinger ->Elite Slinger ->Huayna Capac

Genitour Class: (Hero after 90 Kills)
All Players = Genitour ->Elite Genitour ->Tariq ibn Ziyad

Ninja Class: (Hero after 80 Kills)
All Players = Ninja ->Elite Ninja ->Master Ninja

Arambai Class: (Hero after 95 Kills)
All Players = Arambai ->Elite Arambai ->Aung San

Shotel Warrior Class: (Hero after 80 Kills)
All Players = Shotel Warrior -> Elite Shotel Warrior -> Yekuno Amlak

This Master RPG includes a clean updated design for an aesthetic feel

Clear instructions throughout the match for better user experience

New and old popular units to choose from

Accurate kill counter for all players (counts every 1 kill)

and much more!

Give it a try =)

Suggested settings: Reveal map: Explored

Players 7 & 8 as ImmobileAgressiveSwitch (can be downloaded here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=721794889)

Patch Notes for updates are posted in the "Change Notes" section

Best AoE 2 HD mods: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970776504
42 Comments
djcybermyth 3 Jul, 2023 @ 8:32pm 
First of all , thank's for this great scenario ! I've had a good bit of fun playing this on DE , but like others have reported , when we get to the pyramid , the text says that a path opened forward , but the maze is blocked and we cannot see any other way through . Is there any way to fix this for DE ?
Cookiesnm1lk 14 Aug, 2022 @ 5:57am 
so i'm stuck at the pyramid with a friend as well. we're on the DE steam edition.
PoppingOff  [author] 30 May, 2021 @ 1:19pm 
@ROMAIN - Hi, do you have a video of what happened? was this on DE or HD?
ROMAIN 12 Mar, 2021 @ 5:56pm 
Hi, we got stuck at the pyramid tonight ! Like, the "rock blocades" wasn't removed from the map after defeating the southern boss, in the forest... A bit disappointing as we had to quit everything !
We tried to take down the Egyptian building, but that was too much fort us ahaha
The mod is great tho, impressive work !
decoY 5 Apr, 2020 @ 8:22am 
Yes, thanks, it was that !
PoppingOff  [author] 5 Apr, 2020 @ 4:39am 
@decoY try filling the empty slots with ai if you are launching with less than 8 players. This should fix this HD bug
decoY 5 Apr, 2020 @ 3:36am 
Hello man, thanks for your mod but I don't understand, enemy units don't pop when I launch a game :(
Gornuz 28 Sep, 2019 @ 5:00am 
gotcha
PoppingOff  [author] 28 Sep, 2019 @ 4:28am 
@Gormuz - All the units are what they are for proper balancing. Some beginning units are strong in the beginning, but weak after hero. Some units are the opposite. There is a unit class for everyone to suit all playstyles.
Gornuz 28 Sep, 2019 @ 2:37am 
no?