Age of Empires II (2013)

Age of Empires II (2013)

Masters RPG 2018
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Update: 14 Sep, 2019 @ 8:43am

Patch Notes:
-Slinger class now upgrades to elite slinger after 40 kills instead of 50 kills
-The seal gate shortcut to the final boss now regenerates 300 health every 7 seconds, instead of 400 health every 7 seconds
-Teleportations are now unlocked after the shortcut gate seal is broken
-There is now an "X" on the elephant trainer optional boss to indicate a boss is present in that area
-Minor map updates
-Yodit hero (axeman player 2,4,6) now spawns with higher health
-Minor Quality of life improvements

Update: 12 Sep, 2019 @ 9:57am

Patch Notes:
Light cavalry class now upgrades to level 2 unit after 40 kills instead of 55 kills
Light cavalry class has been buffed
Militia class now upgrades to tier 2 unit after 40 kills instead of 55 kills
Militia upgrades have been slightly spaced out
Archer class now upgrades to level 2 unit after 40 kills instead of 55 kills
Boyar class has been buffed
Elephant archer class now upgrades to tier 2 unit after 40 kills instead of 45 kills
Elephant archer class has been buffed
Minor map adjustments
Additional forest shortcuts have been added towards the end of the map
Minor balance adjustments
Fixed a bug that caused some spear upgrades, not to function properly
Teutonic knight has been buffed
Teutonic knight upgrades have been spread out

Update: 9 Sep, 2019 @ 8:04am

Patch Notes:
Added new Shotel Warrior Class
Minor map adjustments
Minor Balancing adjustments
Spear class for players 2,4 and 6 now upgrade to Elite Kamayuk
Spear class for players 2,4, and 6 now upgrade to Pachacuti as a hero unit
Updated objectives to reflect unit changes

Update: 7 Sep, 2019 @ 3:48pm

Patch Notes:
Added a new class - Arambai class
Minor name fixed throughout the map
Minor map adjustments
Updated objectives and end game messages to reflect adding arambai
Genitour class now starts with 1 less attack
Minor balancing adjustments to enemy units
Final bosses now move slightly faster

Update: 5 Sep, 2019 @ 4:49am

Patch Notes:
Added hills around various parts of the map
Minor map fixes
Fixed various bugs involving player 7 being played as byzantine civilization
Slinger class has been nerfed
Fixed various messages appearing in the incorrect player color for some buff areas
Minor Quality of life improvements
Minor balance adjustments to enemy units
Healer monks found around the map now receive more healing range over time
Fixed a bug that caused player 6 outpost to not kill the final boss castle near the final boss area
Charles martel hero has been buffed

Update: 2 Sep, 2019 @ 11:26am

Patch Notes:
Enemy units are now tasked closer to the save river on the bottom part of the main base
Fixed a bug that caused some messages to appear the wrong player color throughout the match
The area to receive the master's hero buff is now larger, making it easier to receive
Enemy units have been nerfed in various areas of the map
Camel archer has been slightly buffed
Camel archer upgrades have been slightly spread out for more power increase
Archer unit has been slightly buffed
Archer unit upgrades have been spread out for more gradual of power increase
Archer class now starts with thumb ring research
Slinger class has been slightly nerfed
Genitor class has been slightly nerfed
Amazon archer class has been slightly nerfed
Minor map adjustments
Some units have been changed throughout the map
Enemy units from the main island desert area are set to attack towards Mephisto area after Mephisto is defeated

Update: 1 Sep, 2019 @ 8:06am

Patch Notes:
Fixed a bug that could cause some enemies to spawn stronger than intended in certain areas
Reworked the cavalry archer class
Cavalry archer units (Players 1,3,5) now has slightly more attack than mangudai, but less health
Both cavalry archer units now properly upgrade to heavy cavalry archer, and elite mangudai respectfully
Upgrades for cavalry archer class will now occur more often
Added additional teleportation support
Fixed a bug that disallowed monks to use certain teleporters
Fixed a rare bug that occurred at the end of the game causing the enemy castle not to die
Updated objectives information to better help new players
Minor map updates

Update: 31 Aug, 2019 @ 8:36am

Patch Notes:
Healers that are found throughout the map now start with 1 additional healing range
Some balance adjustments have been made to enemies throughout the map
Fixed a bug that could occur if player 7 was Byzantines civilization
There is now a message displayed when a player is autobooted from the game at 6 minutes
Healer class now has more healing range
Dagnajan free hero cavalry archer now spawns with less health but is granted earlier
There is now one additional shortcut added through the forest near the end of the map
The teleporter form the 4th monk area onwards has been slightly moved
Cavalry archer class has been slightly buffed, and the upgrades are more often, and less bulky
Fixed a possible issue with some teleporters

Update: 30 Aug, 2019 @ 7:56am

Patch Notes:
Balance adjustments have been made to both player 7 enemies (minions) and player 8 enemies (Boss units)
Beginning enemy spawn huts have had their health increased substantially
Enemy spawn huts have been renamed
The Scythian woman in the desert that guarded the health regeneration buff has been switched to another unit that is more easily identified as a boss unit
Minor Quality of life improvements
All health regeneration buffs now regenerate 1 health every 3 seconds, instead of 1 health every 5 seconds
Fixed a bug that caused player 1 scorpion to spawn with the wrong attack when upgrading to heavy scorpion
Fixed a bug that allowed healer class to receive buffs before the guarding bosses were defeated
Fixed a bug that caused healer class to received double buffs for certain instances

Update: 29 Aug, 2019 @ 12:52pm

Patch Notes:
Added additional teleporters and teleporter support throughout the map
Minor map adjustments have been made
Player 7 (minions) late-game have been slightly nerfed
Fixed an issue that caused some messages to appear at incorrect times
Fixed a bug that caused certain bridges to appear invisible
Various balance adjustments to enemy units
Receiving the free elephant archer hero is now only possible after the guarding boss is dead
Fixed an issue that caused units to be moved too aggressively in certain areas
Added multiple explosion effects throughout the map, because... Michael Bay
The royal fighter and elephant food store choices are now available at the first food store
The teleporter to the first monk area is now unlocked instantly after the first boss is dead, instead of having to wait 15 seconds after
Some outposts throughout the map have had their health increased until reaching that point, to avoid progressing too far with ranged units
The Dagnajan elephant archer unit boss is now open earlier in the match
Imperious food boss now rewards 55 food, instead of 65 food