Age of Empires II (2013)

Age of Empires II (2013)

Masters RPG 2018
Showing 11-20 of 110 entries
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Update: 28 Aug, 2019 @ 10:04am

Patch Notes:
-Player 7 enemies (minions) attack has been decreased across the whole map, while player 8 (boss units) power has been increased to help shift the threat from the minions to the boss
-Fixed a bug that could cause melee units to have some range
-Minor Quality of life improvements
-Enemy spawn yurts now have 100 armor (good luck killing them)
-Added additional field teleporters and field teleporter utility support
-Fixed a mistype displayer message throughout the game
-Minor map adjustments
-The first teleporter outside the main base has been moved slightly closer to allow easier of access

Update: 27 Aug, 2019 @ 4:34am

Patch Notes:
Fixed a bug that caused the camera to pan over the spawn area too many times in certain instances
Added additional teleporters throughout the map
Fixed a bug that caused the slinger not to get proper upgrades for certain players
Added additional vision to certain areas of the map
Food bosses now provide more food but have more power
Fixed a bug that caused player 6 to view the wrong teleporter in certain instances after use
Minor map adjustments have been made
The heavy shieldsman class health upgrades have been spread out more to gain upgrades more often and less bulky
Fixed various messages throughout the match
The first ancient mini-bosses are now stationed farther away from enemy spawn huts, to not interfere with killing normal enemy mobs

Update: 26 Aug, 2019 @ 8:09am

Patch Notes:
Removed various enemy walls to avoid attacking these walls while trying to move
Various map updates
Removed one of the optional bosses
Added two additional field teleporters back to the main base
Added additional vision outside of the main base to help to see incoming enemies
The final boss seal gate now has normal armor but regens more health
Minor Quality of life improvements

Update: 25 Aug, 2019 @ 9:06am

Patch Notes:
Some balancing adjustments have been made to enemies throughout the map
Diablo and Lilith bosses are now optional, and not required to progress further through the map
Fixed an issue that kept certain enemies alive longer than intended
Minor visual map adjustments have been made for better user experience
Hero amazon unit now properly heals as a hero unit
Removed various aspects of the map which caused hassle in certain instances
Added various explosion effects to some areas of the map
All bosses now have a msg after being defeated

Update: 24 Aug, 2019 @ 4:35pm

Patch Notes:
Fixed a bug that caused enemy boss units to incorrectly move at random times
The final boss area is more cut off after entering the lair arena
Fixed an issue that caused player 6 scorpions to spawn with too much attack
Add multiple teleportation areas throughout the map
Fixed a bug that caused ninja class to have less health than normal when playing Vikings civilization
Various map changes have been made
The food bosses now move slower but have more attack power
Reduced the amount the certain bosses can heal over time
Boss units now move away from the main base correct areas
The final boss seal gate bridge is now cleared after reaching the end of the map
Fixed a bug that caused hawks to act strange around the pyramid area
Renamed various objects for a better user experience
Fixed a bug that blocked one of the teleportations from functioning properly
There are now various shortcuts available throughout the map
Various Quality of life improvements

Update: 24 Aug, 2019 @ 8:49am

Patch Notes:
Added additional teleporters throughout the map
Map changes have been made in some areas
The final optional boss has been slightly moved to stop from interfering with the final boss area
Fixed a bug which prevented certain bridges from functioning properly
The gate leading to the final boss area now has more defense
There is now slightly fewer macaw birds on the map
The teleporters now show the rugs to stand on to teleport to reduce confusion
Minor Quality of life improvements

Update: 23 Aug, 2019 @ 4:16pm

Patch Notes:
Added a final boss seal gate - if destroyed this will open a direct path to the final boss area
Added boss markers on the ground for the two additional optional bosses
Scorpion class received a small health buff
Slinger now spawns with 1 additional movements speed and gains a total of 2 additional movements speed at hero
Some buyable food units have been slightly adjusted
Fixed a bug that caused player 6 to die after defeating the final boss
Minor Quality of life improvements
Minor map adjustments

Update: 23 Aug, 2019 @ 7:31am

Patch Notes:
Healers captured throughout the map now gain faster healing speed more frequently
Added two additional optional bosses
Renamed bosses to more closely coordinate with the Diablo game
Renamed various aspects for better user experience
Minor map updated have been made
Minor balancing adjustments have been made
Minor quality of life improvements

Update: 22 Aug, 2019 @ 5:41am

Patch Notes:
Added 3 additional field teleporters throughout the map
Minor name fixing of items throughout the map

Update: 21 Aug, 2019 @ 12:22pm

Patch Notes:
Added an additional field teleporter at the third monk area. This teleporter can be used to teleport back to the main base
Minor Quality of life improvements
Fixed a bug that caused player 6 Khamer scorpion to not fire two projectiles
Minor balancing adjustments to enemy units throughout the map
Enemies from the second hut area on the beginning island now spawn slightly sooner
Fixed a bug that could cause a players hero scorpion unit to not spawn correctly
Units that can be purchased with food now spawn on aggressive mode
Some unit pathing and unit accessibility have been slightly changed for a better user experience
Non- Healer Monks that are captured throughout the map now gain more healing speed over time allowing players to heal up quicker
Certain parts of the map have been slightly adjusted for a better user experience