FortressCraft Evolved

FortressCraft Evolved

Paste Builder
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Uppdatering: 14 feb, 2019 @ 19:49

- Fix paste builder digging of machine placement blocks.

Uppdatering: 14 feb, 2019 @ 18:17

- Paste Builders will now treat Room Detail and Light Reflector cubes as decorative.
- Add Shaft mode (shaft without a wall).
- Add finished outline color to indicate completion. Useful for when the outline is set to be visible always.

Uppdatering: 9 feb, 2019 @ 20:12

Fix issues with excluded areas.

Uppdatering: 9 feb, 2019 @ 18:45

Fix issue with action state transmission the clients that causes exceptions and odd drone behavior.

Uppdatering: 7 feb, 2019 @ 18:25

- Paste builders tasks will now longer be done direct above downsloped conveyors on the Y axis.
- Fix argument of the range exception that can occur and gets logged during scanning.

Uppdatering: 6 feb, 2019 @ 17:59

Fix regression bug with drill laser angle.

Uppdatering: 6 feb, 2019 @ 5:11

Re-push for missing library DLL.

Uppdatering: 5 feb, 2019 @ 19:49

- Re-push to make sure files are in sync to Steam.

Uppdatering: 3 feb, 2019 @ 17:25

- Add interface for setting exclusion areas from other mods, see Paste Builder Mod Interfaces.txt for details.
- Lift shafts can now be detected and will avoided up to the maximum extent plus 5m.
- Fix issue with segment request queuing that causes site marker to get stuck at waiting for segment load for prolonged periods.
- Segment load wait now shows the coordinate of the segment being waited on.
- Changes minimum task start wait to 250.

Uppdatering: 27 jan, 2019 @ 11:05

Fix incorrect displayed total cubes to scan and percent on walled shafts.