FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Visar 51–60 av 94 poster
< 1 ... 4  5  6  7  8 ... 10 >
Uppdatering: 3 jan, 2019 @ 21:53

- Fix Paste Builders not checking/updating the storage empty/full state in all scenarios.
- Force storage full/empty state check on attached storage change.
- Increase server to client communications thread cycle delay.
- Minimum paste storage of Paste Builders is now 64 units.

Uppdatering: 1 jan, 2019 @ 20:48

Server/client performance and network task synchronization adjustments.

Uppdatering: 1 jan, 2019 @ 6:37

Increase scan cycle wait time to reduce CPU impact.

Uppdatering: 28 dec, 2018 @ 19:42

Fix Site Marker settings index conflict between terraform depth and walled shaft size. Re-check all Site Marker machine settings after this update.

Uppdatering: 28 dec, 2018 @ 11:10

Fix for some Unity visuals not being destroyed when Paste Builder machine is removed.

Uppdatering: 28 dec, 2018 @ 8:05

Fix scenario where Paste Builder won't take any tasks when its storage is empty despite there being a possible dig/build task with a sufficient dig yield.

Uppdatering: 27 dec, 2018 @ 16:38

Fix settings panel to show new paste cube types as they are unlocked (player must research and build one).

Uppdatering: 23 dec, 2018 @ 14:09

- Fix Paste Builder/Site Marker machine info popup states not transmitting all information and not routinely updating correctly.
- Fix issues with network clients not processing Paste Builder states to perform visual flight and task actions.

Uppdatering: 6 dec, 2018 @ 19:37

- Add missing clear task count to Site Marker info popup for Walled Shaft mode.
- Add rotate button to settings popup for Wall and Walled Shaft modes.
- Fix incorrect build offsets when Walled Shaft is more than 128m high.
- Setting a Site Marker to inactive will now properly release Paste Builders of their in-progress task.

Uppdatering: 3 dec, 2018 @ 7:16

- Add missing clear task count to Site Marker info popup for Walled Shaft mode.
- Add rotate button to settings popup for Wall and Walled Shaft modes.
- Fix incorrect build offsets when Walled Shaft is more than 128m high.
- Setting a Site Marker to inactive will now properly release Paste Builders of their in-progress task.