Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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Uppdatering: 15 sep, 2019 @ 8:26

Uppdatering: 2 sep, 2019 @ 11:31

Uppdatering: 7 maj, 2019 @ 13:15

- added definition entries for the default tides. This is for when you want to mod a bigger water world

Uppdatering: 7 maj, 2019 @ 13:12

Uppdatering: 15 apr, 2019 @ 13:21

-Treasure maps no longer point to under water locations
-Reworked angular drag. Now big light objects will have more drag and small heavy objects will have less drag.
Before angular drag was % based so very heavy grids where losing a lot of rotational energy regardless how big they where.

Uppdatering: 3 apr, 2019 @ 12:27

fixed banner sails

Uppdatering: 29 mar, 2019 @ 14:52

Remote rope control drums now connect to your hands

Uppdatering: 22 mar, 2019 @ 12:10

Uppdatering: 21 mar, 2019 @ 14:20

added parallax to water and some small fixes

Uppdatering: 27 feb, 2019 @ 13:32