Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Viser 41-50 af 61 forekomster
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Opdatering: 18. nov. 2018 kl. 13:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Opdatering: 17. nov. 2018 kl. 16:41

Increased rudder drag in water by about 100%

Opdatering: 13. nov. 2018 kl. 8:06

Opdatering: 12. nov. 2018 kl. 20:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Opdatering: 9. okt. 2018 kl. 8:14

Opdatering: 4. okt. 2018 kl. 7:46

-You can now dive a lot deeper
-some more fixes to control drum

Opdatering: 3. okt. 2018 kl. 21:11

Some fixes with the controllable drum and made it a bit stronger

Opdatering: 3. okt. 2018 kl. 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Opdatering: 2. okt. 2018 kl. 17:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Opdatering: 24. sep. 2018 kl. 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.