Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Zobrazuje se 41–50 z 61 položek
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Aktualizace: 18. lis. 2018 v 13.06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Aktualizace: 17. lis. 2018 v 16.41

Increased rudder drag in water by about 100%

Aktualizace: 13. lis. 2018 v 8.06

Aktualizace: 12. lis. 2018 v 20.55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Aktualizace: 9. říj. 2018 v 8.14

Aktualizace: 4. říj. 2018 v 7.46

-You can now dive a lot deeper
-some more fixes to control drum

Aktualizace: 3. říj. 2018 v 21.11

Some fixes with the controllable drum and made it a bit stronger

Aktualizace: 3. říj. 2018 v 12.35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Aktualizace: 2. říj. 2018 v 17.20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Aktualizace: 24. zář. 2018 v 7.53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.