Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
目前顯示第 41-50 項,共 61 項
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更新:2018 年 11 月 18 日 @ 下午 1:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

更新:2018 年 11 月 17 日 @ 下午 4:41

Increased rudder drag in water by about 100%

更新:2018 年 11 月 13 日 @ 上午 8:06

更新:2018 年 11 月 12 日 @ 下午 8:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

更新:2018 年 10 月 9 日 @ 上午 8:14

更新:2018 年 10 月 4 日 @ 上午 7:46

-You can now dive a lot deeper
-some more fixes to control drum

更新:2018 年 10 月 3 日 @ 下午 9:11

Some fixes with the controllable drum and made it a bit stronger

更新:2018 年 10 月 3 日 @ 下午 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

更新:2018 年 10 月 2 日 @ 下午 5:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

更新:2018 年 9 月 24 日 @ 上午 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.