Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Mostrando 41-50 de 61 aportaciones
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Actualización: 18 NOV 2018 a las 13:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Actualización: 17 NOV 2018 a las 16:41

Increased rudder drag in water by about 100%

Actualización: 13 NOV 2018 a las 8:06

Actualización: 12 NOV 2018 a las 20:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Actualización: 9 OCT 2018 a las 8:14

Actualización: 4 OCT 2018 a las 7:46

-You can now dive a lot deeper
-some more fixes to control drum

Actualización: 3 OCT 2018 a las 21:11

Some fixes with the controllable drum and made it a bit stronger

Actualización: 3 OCT 2018 a las 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Actualización: 2 OCT 2018 a las 17:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Actualización: 24 SEP 2018 a las 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.