Age of Empires II (2013)

Age of Empires II (2013)

[DLC] 9x Tech + Increased Resources
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Update: 13 May, 2018 @ 1:23am

Fixes:
Fixed Magyars.
Fixed Crop rotation with insane farm food amounts.


Changes:


Nerfs:
Nerfed Mahouts from 50% per upgrade to 10%.
Nerfed Hand cart speed from 10% to 5%


Buffs:
Crop rotation, Heavy plow and Horse collar, now applies to fish traps, Gotta catch them all!


Celts are still in a weird position.

Towers are still overpowered. Not sure what to do with those. Comments greatly appreciated.

Update: 10 May, 2018 @ 8:16am

Fixed Warwolf

Update: 9 May, 2018 @ 6:37am

Changed torsion engines and squires to also work on petards.

- General bugfixes.

Update: 6 May, 2018 @ 7:36pm

Increased farm food amount on crop rotation.
Masonry and architecture now also applies to walls and gates.

Update: 6 May, 2018 @ 4:11pm

viking regeneration rate buffed from 0.9 to 0.7

Tell me what you think of the new changes.

Update: 6 May, 2018 @ 11:28am

Castles should no longer be able to explode.

Update: 6 May, 2018 @ 10:57am

Fixed farimba. Apparently there's 2 techs called farimba in the original tech tree.

Update: 6 May, 2018 @ 8:23am

Added Missing Tech Farimba and Torsion Engines

Update: 4 May, 2018 @ 9:47am

Drill tech speed upgrade nerfed to 1.1 from 1.5

Update: 4 May, 2018 @ 9:41am

Vikings regeneration nerfed. Let me know in the comments how you feel about them now.
Caravan speed nerfed.

Added Missing Tech Hand Cart.