Age of Empires II (2013)
[DLC] 9x Tech + Increased Resources
11–20 из 23
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Обновление: 13 мая. 2018 г. в 1:23

Fixes:
Fixed Magyars.
Fixed Crop rotation with insane farm food amounts.


Changes:


Nerfs:
Nerfed Mahouts from 50% per upgrade to 10%.
Nerfed Hand cart speed from 10% to 5%


Buffs:
Crop rotation, Heavy plow and Horse collar, now applies to fish traps, Gotta catch them all!


Celts are still in a weird position.

Towers are still overpowered. Not sure what to do with those. Comments greatly appreciated.

Обновление: 10 мая. 2018 г. в 8:16

Fixed Warwolf

Обновление: 9 мая. 2018 г. в 6:37

Changed torsion engines and squires to also work on petards.

- General bugfixes.

Обновление: 6 мая. 2018 г. в 19:36

Increased farm food amount on crop rotation.
Masonry and architecture now also applies to walls and gates.

Обновление: 6 мая. 2018 г. в 16:11

viking regeneration rate buffed from 0.9 to 0.7

Tell me what you think of the new changes.

Обновление: 6 мая. 2018 г. в 11:28

Castles should no longer be able to explode.

Обновление: 6 мая. 2018 г. в 10:57

Fixed farimba. Apparently there's 2 techs called farimba in the original tech tree.

Обновление: 6 мая. 2018 г. в 8:23

Added Missing Tech Farimba and Torsion Engines

Обновление: 4 мая. 2018 г. в 9:47

Drill tech speed upgrade nerfed to 1.1 from 1.5

Обновление: 4 мая. 2018 г. в 9:41

Vikings regeneration nerfed. Let me know in the comments how you feel about them now.
Caravan speed nerfed.

Added Missing Tech Hand Cart.