Age of Empires II (2013)

Age of Empires II (2013)

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[DLC] 9x Tech + Increased Resources
   
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New Workshop Languages: English
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2.269 MB
1 May, 2018 @ 12:43pm
16 Sep, 2018 @ 3:56pm
23 Change Notes ( view )
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[DLC] 9x Tech + Increased Resources

Description
9x tech mod.

Check change notes for further information.

Basically all tech is available nine times. Resources have been increased, to better reflect the massive unit spam you'll need to defeat your opponents.

GL HF!


Official 9x Ruleset:
Even teams, 1v1, 2v2, 3v3, 4v4,
Slow/Normal gamespeed (fast is possible, but can create pathfinding bugs)
45-60 minutes Treaty.
300-500 Population.
+2 Map size than you would normally use.


This mod is NOT made for ranked mode.
Popular Discussions View All (2)
3
16 Sep, 2018 @ 8:14am
PINNED: Missing techs
(Modder) Kirei - Slava Ukraini
2
29 May, 2018 @ 5:36pm
PINNED: Bugs and unexpected behaviour.
(Modder) Kirei - Slava Ukraini
23 Comments
(Modder) Kirei - Slava Ukraini  [author] 18 Jun, 2021 @ 5:52pm 
Yeah who knows. Maybe one day I'll make this into a DE mod. Who knows!
Lee 17 Jun, 2021 @ 8:53pm 
hope one day there could have a same brilliant mod like this for 《Age of Empires II: Definitive Edition》
(Modder) Kirei - Slava Ukraini  [author] 14 Feb, 2019 @ 4:20am 
Ah, thank you i'll look into fixing this asap! :)
Kakutani's Fixed Point 13 Feb, 2019 @ 3:27pm 
FYI, Obsidian Arrows can only be researched once, and the increased food doesn't seem to affect water buffalo.
(Modder) Kirei - Slava Ukraini  [author] 17 Sep, 2018 @ 2:02am 
I have begun updating the mod again.
(Modder) Kirei - Slava Ukraini  [author] 7 Aug, 2018 @ 4:36pm 
Petards are affected by squires.

The mongol speeds is nerfed not because of it's power. But because of pathfanding AI, the same reason 9x officially only supports normal game speed. On fast, you'll start to see issues with certain units.
Trojan 7 Aug, 2018 @ 4:13am 
Pointless going Mongols if Drill gets (massively) nerfed whilst everything else remains OP. Also: played as Mongols vs a Celts player, upgraded everything and for some reason his Petards moved much faster than mine... how?

Played this quite a bit now and it's otherwise a solid mod, and unlike most multi-tech mods the food collection rate has been addressed. Thumbs up for that.
taky88 14 Jul, 2018 @ 2:27am 
thanks talk to me ,if let me think, maybe 10x be good, sheep to be 1000 foods, gold to be 8k, something like that,thx for your work :steamhappy:
(Modder) Kirei - Slava Ukraini  [author] 13 Jul, 2018 @ 2:32am 
I literally answered your question right below you.

There are definitely other increased resource mods out there, but if i get the time, i'll see what i can do about it. What values would you like? @taky_tw
taky88 12 Jul, 2018 @ 8:41pm 
un...can you make another version, about only Increased Resources for HD, Plz