Kenshi
Reactive World
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Uppdatering: 28 dec, 2023 @ 9:35

-Added new overrides for Catun and Brink, allowing them to be owned by the Free Traders or Empire Peasants if the bosses of the factions that conquer them are defeated.

- Fixed Clownsteady's faction in its prosperous override.

Uppdatering: 30 mar, 2023 @ 19:52

-Fixed some game starts that were not properly randomized because of the mod.

Uppdatering: 19 dec, 2022 @ 20:59

-Minor fix for a vanilla override in Bark not triggering properly.

Uppdatering: 6 aug, 2022 @ 16:55

-Fixed a world state with Okran's Shield

Uppdatering: 31 aug, 2021 @ 10:11

-Re-added some holy mine overrides

Uppdatering: 16 aug, 2021 @ 13:30

-Fixed incorrect world state condition at world state checker.

Uppdatering: 24 jul, 2021 @ 18:41

-Fixed duplicate holy mine

Uppdatering: 1 apr, 2021 @ 16:08

-Hopefully a fix for some crashes

Uppdatering: 25 mar, 2021 @ 9:03

-Fixed override for Holy Military Bases, where they could be destroyed before killing their leaders.

Uppdatering: 24 mar, 2021 @ 10:05

-Removed distant meshes form base mod, as they cause crashes for users not in experimental. Use distant towns patch if you want distant towns for mod locations.