Kenshi
Reactive World
Mostrando 11-20 de 90 aportaciones
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Actualización: 28 DIC 2023 a las 9:35 a. m.

-Added new overrides for Catun and Brink, allowing them to be owned by the Free Traders or Empire Peasants if the bosses of the factions that conquer them are defeated.

- Fixed Clownsteady's faction in its prosperous override.

Actualización: 30 MAR 2023 a las 7:52 p. m.

-Fixed some game starts that were not properly randomized because of the mod.

Actualización: 19 DIC 2022 a las 8:59 p. m.

-Minor fix for a vanilla override in Bark not triggering properly.

Actualización: 6 AGO 2022 a las 4:55 p. m.

-Fixed a world state with Okran's Shield

Actualización: 31 AGO 2021 a las 10:11 a. m.

-Re-added some holy mine overrides

Actualización: 16 AGO 2021 a las 1:30 p. m.

-Fixed incorrect world state condition at world state checker.

Actualización: 24 JUL 2021 a las 6:41 p. m.

-Fixed duplicate holy mine

Actualización: 1 ABR 2021 a las 4:08 p. m.

-Hopefully a fix for some crashes

Actualización: 25 MAR 2021 a las 9:03 a. m.

-Fixed override for Holy Military Bases, where they could be destroyed before killing their leaders.

Actualización: 24 MAR 2021 a las 10:05 a. m.

-Removed distant meshes form base mod, as they cause crashes for users not in experimental. Use distant towns patch if you want distant towns for mod locations.