Surviving Mars

Surviving Mars

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Uppdatering: 6 aug, 2018 @ 9:01

Make mod not outdated by updating a lua_script number.

Uppdatering: 7 maj, 2018 @ 9:20

- Script reloading from the Lua console mod no longer duplicates controls and also rebuilds the map zones used for determining accessibility of anomalies.

Uppdatering: 4 maj, 2018 @ 9:53

- Fix the tunnel handling status check (it was always on despite my intention).

Uppdatering: 4 maj, 2018 @ 9:42

- Option to enable/disable the custom tunnel handling logic. Default off now as the base game should be smarter with pathing.

Uppdatering: 23 apr, 2018 @ 1:48

- Fixed translation ids.

Uppdatering: 22 apr, 2018 @ 6:28

- Fix anomaly scanning logic when disabled.

Uppdatering: 20 apr, 2018 @ 9:31

- Check for ModConfig presence via rawget() once.

Uppdatering: 18 apr, 2018 @ 9:17

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Uppdatering: 18 apr, 2018 @ 7:26

- The logic should now ignore Tunnels connecting the same zone.

Uppdatering: 16 apr, 2018 @ 4:03

- Updated the logic to avoid a potential O(N^2) search when locating an anomaly for each rover
- Added option to specify the battery threshold below which the rover will go to recharge itself
- Added option to specify the period for managing rovers to hopefully avoid late game lag