Surviving Mars

Surviving Mars

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Actualización: 6 AGO 2018 a las 9:01 a. m.

Make mod not outdated by updating a lua_script number.

Actualización: 7 MAY 2018 a las 9:20 a. m.

- Script reloading from the Lua console mod no longer duplicates controls and also rebuilds the map zones used for determining accessibility of anomalies.

Actualización: 4 MAY 2018 a las 9:53 a. m.

- Fix the tunnel handling status check (it was always on despite my intention).

Actualización: 4 MAY 2018 a las 9:42 a. m.

- Option to enable/disable the custom tunnel handling logic. Default off now as the base game should be smarter with pathing.

Actualización: 23 ABR 2018 a las 1:48 a. m.

- Fixed translation ids.

Actualización: 22 ABR 2018 a las 6:28 a. m.

- Fix anomaly scanning logic when disabled.

Actualización: 20 ABR 2018 a las 9:31 a. m.

- Check for ModConfig presence via rawget() once.

Actualización: 18 ABR 2018 a las 9:17 a. m.

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Actualización: 18 ABR 2018 a las 7:26 a. m.

- The logic should now ignore Tunnels connecting the same zone.

Actualización: 16 ABR 2018 a las 4:03 a. m.

- Updated the logic to avoid a potential O(N^2) search when locating an anomaly for each rover
- Added option to specify the battery threshold below which the rover will go to recharge itself
- Added option to specify the period for managing rovers to hopefully avoid late game lag