Surviving Mars

Surviving Mars

AutoExplore
Näytetään 11–20 / 32
< 1  2  3  4 >
Päivitys: 6.8.2018 klo 9.01

Make mod not outdated by updating a lua_script number.

Päivitys: 7.5.2018 klo 9.20

- Script reloading from the Lua console mod no longer duplicates controls and also rebuilds the map zones used for determining accessibility of anomalies.

Päivitys: 4.5.2018 klo 9.53

- Fix the tunnel handling status check (it was always on despite my intention).

Päivitys: 4.5.2018 klo 9.42

- Option to enable/disable the custom tunnel handling logic. Default off now as the base game should be smarter with pathing.

Päivitys: 23.4.2018 klo 1.48

- Fixed translation ids.

Päivitys: 22.4.2018 klo 6.28

- Fix anomaly scanning logic when disabled.

Päivitys: 20.4.2018 klo 9.31

- Check for ModConfig presence via rawget() once.

Päivitys: 18.4.2018 klo 9.17

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Päivitys: 18.4.2018 klo 7.26

- The logic should now ignore Tunnels connecting the same zone.

Päivitys: 16.4.2018 klo 4.03

- Updated the logic to avoid a potential O(N^2) search when locating an anomaly for each rover
- Added option to specify the battery threshold below which the rover will go to recharge itself
- Added option to specify the period for managing rovers to hopefully avoid late game lag