Counter-Strike 2

Counter-Strike 2

de_containment_newmid (WIP)
Showing 31-40 of 74 entries
< 1  2  3  4  5  6 ... 8 >
Update: 25 Jun, 2018 @ 10:53am

-Textured Outside and tunnels
-Added a 3D skybox
-Added doors throughout the map

Update: 16 Jun, 2018 @ 10:41am

-Raised lower wall by Warden's office window
-Changed some more sounds to better reflect their location

Update: 16 Jun, 2018 @ 9:14am

-More sound fixes

Update: 16 Jun, 2018 @ 9:01am

-Messed with some sounds

Update: 16 Jun, 2018 @ 8:37am

-Lowered Bsite Window
-Moved Tside guardtower on mid
-Added sounds around the map (Subject to change)

Update: 15 Jun, 2018 @ 3:45pm

-Removed crates to make on site boosting nessessary to get into infirmary
-Changed warden's office to one large window, made it more shallow and lower
-Cut section out of wall on A and moved forklift
-Fixed spot where the B upper section could be seen by the below section due to draw errors

Update: 15 Jun, 2018 @ 1:39pm

-Changed the connecter
-Changed some sounds
-Changed the path to Warden's office

Update: 15 Jun, 2018 @ 11:19am

-Hopefully, fixed static props appearing black

Update: 15 Jun, 2018 @ 11:09am

-Added upper doorway to B site
-Changed some textures around Tspawn and Lobby
-Added soundscapes in both spawns

Update: 14 Jun, 2018 @ 10:59am

-Widened Squeeky corridor a little
-Reversed the door and made it open both ways
-Made warden's office higher up
-Removed the boxes from mid stairs to A
-Changed the crate in B cubby and added stronger cover against the table
-Moved windows slightly in middle