Counter-Strike 2

Counter-Strike 2

de_containment_newmid (WIP)
Showing 1-10 of 74 entries
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Update: 14 Oct, 2018 @ 12:37pm

-Textured Mid Stairs
-Added Locker room
-Added more detail in courtyard
-Changed the lighting for mid

Update: 9 Oct, 2018 @ 8:46am

-Added more lighting fixes
-Updated textures in Mid

Update: 6 Oct, 2018 @ 10:05am

-Updated the Lighting
-Textured the tower in mid

Update: 5 Oct, 2018 @ 7:22am

-Added superior lighting around B
-Textured and added props around B site
-Fixed some bomb stuck areas

Update: 27 Sep, 2018 @ 9:37am

-Added more textures around CT to B
-Removed a bug that made the bombsites switch places
-Retextured office
-Added better bot navigation and placeholder callouts
-Added an AC unit on A to bounce nades off

Update: 23 Sep, 2018 @ 12:00pm

Update: 11 Sep, 2018 @ 12:04pm

-Stopped bug that prevented you playing the map

Update: 11 Sep, 2018 @ 8:46am

-Removed the area above A tunnel that CTs could stand on
-Added a missing wall in squeeky
-Removed the third entrance from workshop to A
-Chnaged the way Ts get to A long
-Changed the layout of Bsite and made the railings non-solid so nades and bullets do not bounce off
-Lowered the mid tower and added crates behind the door to stop CTs abusing the position
-Added more lighting in dark areas
-Widened metal detectors
-Removed the connector room
-Added a window in mid so nades can be thrown more easily
Added barbed wire across the outside roof to stop the birds
-Made the clipping around mid stairs make sense
-Removed an unnecessary door in T mid corridor
-Alarms are now non solid to stop CTs using unintended angles
-Clipped doorways to stop people getting ontop

Update: 9 Sep, 2018 @ 6:36am

-Possibly fixed the radar (again)

Update: 8 Sep, 2018 @ 5:06am

-Changed T and CT models