Counter-Strike 2

Counter-Strike 2

de_containment_newmid (WIP)
Showing 41-50 of 74 entries
< 1 ... 3  4  5  6  7  8 >
Update: 14 Jun, 2018 @ 8:46am

-Added some names to test Callouts

Update: 13 Jun, 2018 @ 5:14pm

-Made cover on B more solid
-Added a Warden's office overlooking B site
-Widened squeeky corridor
-Made the door in squeeky a single door rather than a double
-Thinned the corridor by Workshop
-Removed the uppercatwalk in Mid and widened the windows
-CT window in mid moved to other side of guard tower
-Replaced coils with boxes to help prevent head glitching

Update: 13 Jun, 2018 @ 11:59am

-Rotated the tall box on A site and added panel between the two boxes to stop pixel abuse
-Added clipping for the stairs

Update: 13 Jun, 2018 @ 11:01am

-Added several props around the map including cover on both sites
-Removed a door into workshop to slow down T pushes onto A
-Added ramps from the bombsite to catwalk on B

Update: 13 Jun, 2018 @ 8:19am

-Added buyzones and bombsites
-Changed the route to mid
-Lengthened the map
-Added hole in wall near bombsite A
-Added workshop to get to bombsite A
-Reworked the route to squeeky for easier access
-Broke the wall near infirmary
decreased the distance around workshop corridor.

Update: 10 Jun, 2018 @ 4:43pm

-Added lighting around the map

Update: 10 Jun, 2018 @ 4:09pm

-Made the route to B longer for T's
-Made an outside area for possible grenade throws on B
-changed the route to exit squeeky
-Changed the catwalk to go around middle rather than a cross shape

Update: 8 Jun, 2018 @ 2:36pm

Update: 15 Nov, 2017 @ 10:17am

Update: 27 Oct, 2017 @ 8:39am