Sid Meier's Civilization VI

Sid Meier's Civilization VI

Azimuthal Map Script
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Aggiornamento: 20 mag 2020, 1:00

Aggiornamento: 20 mag 2020, 0:09

Aggiornamento: 12 mag 2019, 4:13

Aggiornamento: 10 feb 2018, 20:13

Aggiornamento: 10 feb 2018, 20:05

Aggiornamento: 9 feb 2018, 3:02

Aggiornamento: 9 feb 2018, 2:05

Version 5

Updated for Rise and Fall
Added Reefs
Slightly increased bonus sea resource spawn

Aggiornamento: 8 dic 2017, 19:36

Aggiornamento: 29 ott 2017, 0:44

Version 3.0

Re-done terrain generation so there are terrain artifacts like odd horizontal land pieces; erroneous lakes etc.

Rivers will be much longer now and will not flow into tiny lakes before the ocean.

Other miscellaneous tweaks.

Aggiornamento: 21 ott 2017, 17:55

Version 2.1

Bugfix: Forces the Azimuthal script to use Firaxis's old AssignStartingPlots script from the Summer patch. Civs will no longer spawn in weird locations like the South Pole or too close to one another.