Sid Meier's Civilization VI

Sid Meier's Civilization VI

Azimuthal Map Script
1-10 van 12 items weergegeven
< 1  2 >
Update: 20 mei 2020 om 1:00

Update: 20 mei 2020 om 0:09

Update: 12 mei 2019 om 4:13

Update: 10 feb 2018 om 20:13

Update: 10 feb 2018 om 20:05

Update: 9 feb 2018 om 3:02

Update: 9 feb 2018 om 2:05

Version 5

Updated for Rise and Fall
Added Reefs
Slightly increased bonus sea resource spawn

Update: 8 dec 2017 om 19:36

Update: 29 okt 2017 om 0:44

Version 3.0

Re-done terrain generation so there are terrain artifacts like odd horizontal land pieces; erroneous lakes etc.

Rivers will be much longer now and will not flow into tiny lakes before the ocean.

Other miscellaneous tweaks.

Update: 21 okt 2017 om 17:55

Version 2.1

Bugfix: Forces the Azimuthal script to use Firaxis's old AssignStartingPlots script from the Summer patch. Civs will no longer spawn in weird locations like the South Pole or too close to one another.