Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
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Update: 4 May, 2018 @ 8:25am

Update: 22 Apr, 2018 @ 2:21pm

Update: 18 Apr, 2018 @ 5:17pm

Stronghold Map:
Fixed tavern lighting
Added candles to the tavern floor 1 for lighting
Added bar/tavern sounds to the tavern

Update: 17 Apr, 2018 @ 5:15pm

Fixed lighting problem on the Stronghold map.
Fixed an area that didn't have sound of the wind in trees.

Update: 17 Apr, 2018 @ 4:43pm

Update: 14 Apr, 2018 @ 1:24am

Fixed some minor naming problems with wooden planks on the Stronghold map.

Update: 14 Apr, 2018 @ 1:20am

Fixed the blinding light when going from any floor to the main map in the Stronghold.
You can now go into both doors in the Barracks on the Stronghold map.
Fixed a minor texture problem on the Stronghold map.

Update: 14 Apr, 2018 @ 12:23am

Removed the camera lock on City1 under the wall gates and just made it so you could see through it instead.
Finished final touches on the Stronghold map. There are some empty floors (church floor -1, 2, and floor -2 of the keep are empty).

Update: 5 Apr, 2018 @ 8:52pm

Finished decorating the Keep.
Added patrolling archer guards on top of the walls.
Added stationary guards.
Added wandering guards in the basement where the bunk beds and dining area are.
Added NPCs in the shops.
Added wandering NPCs that have names with different appearances.
Changed some floors so you can see surfaces and small items (ie poisoned surface and a spoon).
Added a mine track, mine carts, and support pillars.
Changed the layout of the Keep’s basement to accommodate the beds.

Update: 22 Mar, 2018 @ 9:21pm

Fixed names of the elven tables.
Moved a table and coach on floor 1 of the keep to let you walk between them.