Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Showing 31-38 of 38 entries
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Update: 22 Sep, 2017 @ 3:05pm

Fixed the prison floor so it is not as high (would cover small objects like spoons).
Removed two excess walls sticking out from the prison.

Update: 21 Sep, 2017 @ 3:16pm

Completed the city. Please let me know if there are any bugs. :)

Update: 21 Sep, 2017 @ 2:16pm

Almost completed the city map and added wandering citizens to it. It's up to you to decorate certain buildings and lock any door that goes to an empty building (or decorate it as you see fit). You will also have to decorate the marketplace and add shop NPCs etc..

Update: 20 Sep, 2017 @ 7:36pm

Copied three of the default village maps and added wandering civilians for you to edit/delete. You can not save them and keep the wandering :(

Got 80% of the city completed just missing NPCs, lights, and some other small things. The prison will need to be completed as well.

Update: 20 Sep, 2017 @ 9:13am

Added another map that has a lot of citizens and guards that have the wandering script on them so they will walk around. I am not sure how to get them to work in other maps than where I place them.

In order to use them in other maps just change their names and save them.

Update: 19 Sep, 2017 @ 10:32pm

Updated the city (about 50% completed)
Added a third dungeon with wandering zombies (mostly to test the wander script).

Update: 18 Sep, 2017 @ 11:14pm

Update: 18 Sep, 2017 @ 11:11pm