Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
33 Comments
Izex  [author] 7 Sep, 2018 @ 4:04pm 
Just updated the mod to work for the Definitive Edition and if you want to use it you will have to subscribe to the new file located here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1506075634
Ðrim 31 Aug, 2018 @ 6:44am 
Cool cool. Yeah heard that on another mod I asked on. Was unaware the toolset wasnt out yet.
Izex  [author] 31 Aug, 2018 @ 5:04am 
@Ðrim I was planning on updating this for definitive edition but I read that the toolset won't be out for a couple days. I will post here when I have updated it.
Ðrim 31 Aug, 2018 @ 3:46am 
Can this be updated for the definitive edition?
salvatillit 13 Nov, 2017 @ 4:41pm 
Oh thats why. I was searching the last one in the folder. Ok then in the mod folder is testing 1 and in the game "Creatures, Dungeons and Cities". Thank you very much
Izex  [author] 13 Nov, 2017 @ 2:10am 
It is called "Creatures, Dungeons, and Cities" in the game.
Izex  [author] 13 Nov, 2017 @ 2:09am 
File name is testing1 with a bunch of other stuff after it. I named the project testing1 and never changed it.
salvatillit 12 Nov, 2017 @ 5:34pm 
Hi, have you changed the name of the mod file? Cant find it anymore in my mods folder
salvatillit 14 Oct, 2017 @ 7:44pm 
Oh ok np. Keep with the nice work. Thanks!
Izex  [author] 14 Oct, 2017 @ 3:07pm 
@Salvatillit At the moment I really only know how to make maps as I am still learning how to use the toolset. I currently do not know of a way to make the rhino attack. I just put in NPCs that the game had and hoped they worked correctly. Sorry :(
salvatillit 13 Oct, 2017 @ 9:31pm 
Hi. Rhino attack still not working. R u planning to fox it or its just for me that doesnt work? Thanks
Izex  [author] 11 Oct, 2017 @ 1:36pm 
@Dimon Pushing an update that should fix your problem with that particular building :)
Ðrim 11 Oct, 2017 @ 1:34pm 
Yes, but as you said, players wont be able to move the camera to see the roof anyways but the light still shines into the building so if it would be possible to place see-through roof like the smaller buildings it would be fine I think.
Izex  [author] 11 Oct, 2017 @ 1:26pm 
@Dimon thanks for the picture, I will see if there is anything I can do about that. Is it the same if you are zoomed inside (player camera level)?
Ðrim 11 Oct, 2017 @ 2:41am 
Ah I see, these are the ones I meant: https://i.imgur.com/DV3LAhZ.jpg - https://i.imgur.com/NVYhyt7.jpg sunlight goes right through. So the lighting on the floor is still seen so no roof is not the issue mainly that light shines into the building.

Izex  [author] 11 Oct, 2017 @ 1:51am 
@Dimon I am glade you enjoy it :) as for your concerns any building that has more than one story was not meant to be actually entered since the interiors were designed to be made on a seperate map. I imagine when you say the buildings not having roofs you are talking about the empty space on top of them and don't affect the lighting (bug with the editor for the bright light when changing moods). It was designed that way since the game camera for players will never see that anyways. As for being editable in GM mode I can't change any of that.
Ðrim 11 Oct, 2017 @ 1:20am 
Also noticed that two of the bigger buildings lack roofs, which causes lighting to be messy when you try to change time of day etc.
Ðrim 10 Oct, 2017 @ 11:27pm 
In the city map, are players not meant to be able to enter the small wooden houses? I can open the doors but players cant step into the builds at all. The large stone building ontop the bridge is unable to be entered also but it doesnt even have a interior floor. Neat map otherwise, love the arena. Just wish the map overall was a bit more editable (the trees, statues etc)
Izex  [author] 21 Sep, 2017 @ 2:29pm 
Added more pictures :)
Izex  [author] 21 Sep, 2017 @ 9:46am 
@Auto-x-tacy I did plan on adding more pictures. Thanks for the feedback :)
AXC629 21 Sep, 2017 @ 3:32am 
Can we get several more pictures or a youtube video highlighting these areas please? The single picture looks nice but it would be nice to see all thats included. Thank you
Izex  [author] 19 Sep, 2017 @ 5:17pm 
No problem :)
salvatillit 19 Sep, 2017 @ 5:17pm 
nice work!!!!!
salvatillit 19 Sep, 2017 @ 5:17pm 
i think i got it thanks!!
Izex  [author] 19 Sep, 2017 @ 5:16pm 
It does work with existing campaigns. You just need to start up a new scene. The name of the dungeons are Dungeon1 and Dungeon2. They are easy to see because they have a white background (not sure how to get rid of that yet).
salvatillit 19 Sep, 2017 @ 5:13pm 
what are the names of the new dungeons?
salvatillit 19 Sep, 2017 @ 5:12pm 
Oh ok, so doesnt work with existing campaings right?
And thaks for answering :)
Izex  [author] 19 Sep, 2017 @ 5:10pm 
@Salvatillit You need to load up GM mode and make a new scene with one of the two new dungeons. When you do that you will need to edit each creature to your liking (name/stats) and save them.
Izex  [author] 19 Sep, 2017 @ 1:54pm 
@Songblade I plan to :) This mod will contain all locations I build for my campaign so I should be adding one dungeon per week. Each one hopefully better than the last.
Izex  [author] 19 Sep, 2017 @ 11:06am 
@ Dimon Thanks for letting me know. I will put that into the description
Circle of Penguins 19 Sep, 2017 @ 8:14am 
Keeping an eye on later updates :) Keep it up!
Ðrim 19 Sep, 2017 @ 12:02am 
So far so good, thus far only the Eternal Guardian and Rhino are unable to attack.
Ðrim 18 Sep, 2017 @ 11:41pm 
Thanks alot :) The more the better