Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Showing 21-30 of 38 entries
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Update: 24 Oct, 2017 @ 11:13pm

Fixed Raanaar flooring so it doesn't bleed out of the base. The only fix for this was to make it a floor so the design is much smaller than it used to be.
Fixed Raanaar gates to match the wall (could see through certain parts of the gate).

Update: 21 Oct, 2017 @ 12:03am

Updated mod picture.
Attempted a fix for the Raanaar base tile on the large dungeon map.

Update: 18 Oct, 2017 @ 12:55pm

Hopefully fixed an atmosphere bug where the lighting would revert to default in some areas.
You can now go into all the buildings inside the demonic looking base.
The outside areas near the entrance now have their own atmosphere so you don't go blind when you move your camera there.

Update: 18 Oct, 2017 @ 12:28pm

Added sounds to the map .
Fixed rocks that were at incorrect angles.
Added a forest on the outside map so it didn't look blank (near entrance).
Removed camera lock at the entrance so GMs could move their camera.
Moved starting point to the correct spot.

Update: 17 Oct, 2017 @ 8:36pm

Added doors to one of the buildings in the large dungeon map.

Update: 17 Oct, 2017 @ 7:19pm

Completed the majority of the large dungeon. Small things will need to be tweaked overtime. The size of the map is 448x384 meters.

Update: 11 Oct, 2017 @ 1:37pm

Fixed an issue with one of the buildings letting light in through the roof.

Update: 8 Oct, 2017 @ 4:27pm

Added a camera lock region on the city map so your camera stays under the gate house instead of going over it.
Added a sub categories for the monsters (Dungeon Creatures/Monsters) so you no longer have to save them yourself.
The new dungeon (larger than the city) is about 30% completed and is still a WIP.

Update: 30 Sep, 2017 @ 10:13am

Fixed a couple things with the city arena
removed a couple plants
added a large unfished map (don't play on it)

Update: 23 Sep, 2017 @ 9:58am

Added patroling npc guards to the city. In order to have the NPCs you will have to make the scene again if you already are using it.
Fixed a visual bug on one of the walls in the prison.