Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Showing 11-20 of 38 entries
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Update: 22 Mar, 2018 @ 8:46pm

Fixed several paintings that were floating in the keep.

Update: 22 Mar, 2018 @ 8:37pm

Decorated floor 1 of the keep and most of floor 2 of the keep.
Fixed several small visual bugs and audio bugs.

Update: 19 Mar, 2018 @ 9:06pm

Fixed a wall so you shouldn't be able to walk through it anymore.
Added sound of wind blowing through the trees in certain areas with multiple trees.
Added sound of the ocean when you are near the ship.
Made it so you can't pickup the ship and put it in your backpack.

Update: 18 Mar, 2018 @ 11:24pm

You should no longer be able to walk through walls in the tavern or the keep.
Made tavern and keep doors invulnerable.
Made it so you can walk down to the harbour as well as the wood planks near it.
Fixed some minor visual issues.

Update: 18 Mar, 2018 @ 7:35pm

You can now go to floors 2-4 in the tavern.

Update: 18 Mar, 2018 @ 6:06pm

Uploaded a new big map. Players can go to different levels of each building without the GM being there. For more info look at the description (stronghold).

Update: 18 Mar, 2018 @ 5:53pm

Update: 31 Jan, 2018 @ 5:53pm

Working on a large desert dungeon. Don't use it yet since there is still plenty of work left to do on it, but you can see what the base layout of the dungeon is going to be like.

Update: 10 Nov, 2017 @ 4:15pm

Update: 29 Oct, 2017 @ 6:18pm

Fixed the terrain bug in the mountain area on the large dungeon level.