XCOM 2
Biotic Class Redux
Wyświetlanie 1-10 z 32 pozycji
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Aktualizacja: 10 stycznia 2020 o godz. 22:46

Fixed localization text and bonuses not applying properly.

Aktualizacja: 10 stycznia 2020 o godz. 22:22

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Aktualizacja: 18 sierpnia 2018 o godz. 20:11

Warp now uses perk content properly.

Aktualizacja: 12 sierpnia 2018 o godz. 13:58

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Aktualizacja: 9 sierpnia 2018 o godz. 13:14

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Aktualizacja: 9 sierpnia 2018 o godz. 12:28

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Aktualizacja: 5 sierpnia 2018 o godz. 21:24

Used PerkStarts instead of WeaponNotify for abilities.

Aktualizacja: 31 lipca 2018 o godz. 19:18

Fixed ability visualization issues a bit more.

Aktualizacja: 31 lipca 2018 o godz. 17:34

Animation tuneup of various abilities.

Aktualizacja: 30 lipca 2018 o godz. 15:48

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.