XCOM 2
Biotic Class Redux
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Atualização: 10/jan./2020 às 22:46

Fixed localization text and bonuses not applying properly.

Atualização: 10/jan./2020 às 22:22

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Atualização: 18/ago./2018 às 20:11

Warp now uses perk content properly.

Atualização: 12/ago./2018 às 13:58

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Atualização: 9/ago./2018 às 13:14

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Atualização: 9/ago./2018 às 12:28

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Atualização: 5/ago./2018 às 21:24

Used PerkStarts instead of WeaponNotify for abilities.

Atualização: 31/jul./2018 às 19:18

Fixed ability visualization issues a bit more.

Atualização: 31/jul./2018 às 17:34

Animation tuneup of various abilities.

Atualização: 30/jul./2018 às 15:48

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.