XCOM 2
Biotic Class Redux
Visar 1–10 av 32 poster
< 1  2  3  4 >
Uppdatering: 10 jan, 2020 @ 22:46

Fixed localization text and bonuses not applying properly.

Uppdatering: 10 jan, 2020 @ 22:22

Added Biotic Mobility effect to Biotic Strength:

Get +3 mobility when using a lighter weapon (Bullpup or Pistols, if Primary Secondaries is installed)

Get +10 aim for using one of the above weapon categories instad of a shotgun.

Basic thinking is to have some actual benefit for lowering the normal damage output of your biotic when they don't have access to their powers for a turn (or for not going with the shotgun to maximize the damage output of Warp Shot)

Uppdatering: 18 aug, 2018 @ 20:11

Warp now uses perk content properly.

Uppdatering: 12 aug, 2018 @ 13:58

Biotics should now let their left hand hang freely instead of trying to hold onto their primary firearm when using their powers.

Uppdatering: 9 aug, 2018 @ 13:14

Barrier Rebuild should now fully work as intended, without increasing the perceived cap of a Biotic's shields beyond what they actually have.

Uppdatering: 9 aug, 2018 @ 12:28

Replaced weapon archetypes of the Biotic Amps so biotic abilities finally properly visualize.

Due to how XCOM 2 works, already built biotic amps may not change to the new archetype.

Uppdatering: 5 aug, 2018 @ 21:24

Used PerkStarts instead of WeaponNotify for abilities.

Uppdatering: 31 jul, 2018 @ 19:18

Fixed ability visualization issues a bit more.

Uppdatering: 31 jul, 2018 @ 17:34

Animation tuneup of various abilities.

Uppdatering: 30 jul, 2018 @ 15:48

Hopefully fixes issue with Biotics not regenerating shields, after it has been fully taken down.