Immortal Empire

Immortal Empire

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Mechanics, Tips&Notes and Achievement Guide
By Shindragan
Achievements categorized for your planning pleasure, also explaining some mechanics I found complicated along with some notes and tips I made about the game. This is my 100th game guide! 🔥🎉🌠🌟🎂😼🌈
   
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Introduction
Ah tactics games, best childhood friend of mine and over the years Ive come to appreciate the genre more and more, now Ive come to discover this hidden treasure of a game, Immortal Empires, how joyous to find a place to share the love of strategy and tactical gameplay than with rare multiplayer titles like this one?

Ive been playing for a week or two by now and when I dont see any in-depth guides to titles I like, I sit down and start churning out a guide, so here I am, writing notes, doing research, asking around and trying to find ways to get all the coveted achievements, we achievement hunters so desire.

But this game offers fun for every turn-base battle enthusiast, not us hunters, with its peculiar leveling system where you have to decide to put all your eggs in one basket, leveling up a single unit and make it OP or share the levels between a synergetic squad, it adds another level/tier to strateguizing your way to victory.

The multiplayer aspect is also very unique, and although the game has been out for over 10 years now, there is still a small community enjoying the gameplay that MP Gauntlets offer, trying to beat the almost impossible diety difficulty, 10 years in, its still a very challenging task.
So, if you have friends that like turn based games, I implore you to make a squad of 4 and try the whole game from start to finish, heck, record a session and Im almost certain the entertainment value will be there.

So, what does this guide offer?
We have the achievements guide filled with tips on how to get them, notes and tips on various aspects of the game, immortal stats and the dialogue/romance guide made by GWAR (edited for brevity by me) and with player's help, we can refine this guide to house more answers to any questions they may have, sometimes people stop playing because things get overly complicated and its the aim of this guide to simplify things so everyone can enjoy the game better.

As far as achievements go, strap down for the long haul, there are several very grindy achievements that will take weeks to complete and others that will take skills and determinations (and maybe some help from friends) to achieve.

-> If for some reason, an achievement unlocked in-game but not in steam, just exit the game and start it again, the steam achievement should unlock.

I urge you to get into the Discord server where you can find a bunch of friendly veteran players willing to help out the newcomers and maybe play a Gauntlet or two to powerlevel them.
Here is the link: https://discord.com/invite/0htNWtm2h42RHdgw

Oh, I also plan to continue adding things to the guide until I finally get the 100% achievements someday, so dont be surprised if the guide gets edited or gets added new things often.

Saying that, all constructive criticism, suggestions and error-pointing are welcomed down in the comments.

Have fun playing Immortal Empires!

Note: Oh yeah, this is my 100th published guide! Go me! Just took me a decade to complete that achievement, hah! 🎉✨🎇🔥🎂🌈🥳🎉
Notes (1)
* Thanks to Misty for teaching me some of these! Hi Misty!

On leveling up and team members
Levels are a bit weird in this game, levels are shared between immortals, so you need to pick one of your team members to consume that valuable skill point given at level up.
It is up to you to decide to power level your main immortal and leave the rest with basic skills or even out the power among all of them.

There is a re-spec but its behind a paywall, might as well take a couple of days to level up a new character with your new found knowledge.

On game difficulty and dying
You are immortal, so the only penalty of dying in battle is a losing some gold (around 1.5% of your gold).. oh and shame.. lots and lots of shame! Also, if you are worried about your measly gold disappearing, just stash it away and die to your hearts content until you pass that map!

-> Extra tip: Lure the final enemy group or boss closer to the spire so your immortals can get to the battle faster., do not that if they lose sight of you, they will return to their positions, if they can.. sometimes the pathfinding isnt the best and they get stuck on the way back somewhere.

Hotkeys
1-5 keys = selects an immortal
Ctrl+Right click = prevents moving by mistake when attacking.
R-O keys = Skill hotkeys, depend on skill slot in the row.
C = Centers the map around the active character
Tab = Alternates between your immortals (and summons), outside levels it focus on text chat window so you can type

Hold shift and left click a controllable unit to add to a group 1 by 1.

On enemy Aggro
The AI on this is merciless, if they see an immortal with low HP and in range, they will attack it, if they see a ranged enemy shooting at them and they can shoot back without moving they will, on the other hand, if they are melee, they will go for the closest enemy and sometimes get stuck in obstacles if you get lucky.
->Move into range, shoot and leave some movement to get to cover or out of enemy's range, end turn, repeat to protect your ranged supports, ranged enemies will ignore the tank infront of them to shoot at your ranged support if they can. This is why movement is important for your support shooters.
** Looks like enemies prioritize attacking minions over immortals.

On Gold and Radiance
Radiance is won by defeating every 2nd enemy, so basically, you'll gain 1 point of radiance each even enemy you kill. The monster level cannot be below 5 levels of your account (not your immortal) for it to award radiance when killed. You cant fool the system by not using your skill points and refusing to level up, the game counts the total earned XP, not the XP you have spent, so no use holding off on leveling up because of this.

Radiance is tied to your game as a whole and can be shared between the immortals you create.

You can farm the same area multiple times but after the 3rd clear, rewards will start diminishing until they no longer apply, however, the radiance points you can get from killing every 2nd monster only applies to repeating the same map twice., the exception to this is Gauntlet.

If you are interested in radiance farming read: https://immortal-empire.fandom.com/wiki/Radiance_Farming

Challenges give radiance points and can be done again and again when deleting then creating a new immortal but its kind of slow, just take it easy and do the dailies.

The immortal shop is where most items that cost radiance is sold.
Daily tasks give radiance so eventually you'll be able to afford what you want in the Immortal shop.

Charisma, which you can get from dialogue choices, reduces Shop costs, since Shops are the same for all players during a 15 minute window and you can transfer money and items through the stash, you could make a character with maxed Charisma and make him buy the items from the shop at a discount for all your other immortals.

Low level equipment and Stash
You can share gold and items between different accounts (main immortals) through the stash.
Radiance point is tied to the game not to an specific immortal.

I strongly recommend you keep low level Divine/Mythic items in stash, the ones from Lvl 0-10 so you can start a new immortal powerful enough to plow through the early levels.

I also suggest you keep attack speed items handy, you never know when 1 or 2 points of it will give you an extra attack per turn and/or if you need to switch the attack speed item around to equip that new cool gear you found. You could also do this with move speed but I think complicating things with attack speed is enough.

Daily Quests
You can store up to 3 daily quests and you get 1 re-roll each day, meaning that if you get a bad daily quest, you can keep it and use your next day's reroll to change it to something easier.

Spellpower
It doesnt increase the power of abilities that dont involve healing or damage, for example, attribute boosting or summon power. It does NOT lower cooldowns, mana costs or attack times, some skills do get lower cost/cooldowns but thats depending on its skill level.
Vengeance L1 base damage is 120 but with 17%spellpower: Yeah, you do the math

On Stat caps
Max level is 80 for individual immortals but 250 levels for the account (levels which you distribute between your immortals.)
- 250 for movement and attack speeds.
- 85% for Armor and Spell Shield
Now, equipment have caps too.
* Max item level is 60 but items above level 50 are only found in the hardest gauntlets.
* Gear values are dependent on item level, a level 30 item stat cap would be half of whats written here with a level 60 item going up to the full amount, basically, divide the cap by item level.
-> You can see the stat ranges if you go to the Radiance shop->Items and click on the ? symbol on the right side of a row, the normal items are on the left side of that pop-up window.

** See more details in the section [Annex: Item Possible Stats]

Move Speed and Attack speed and DPS
Just remove the last digit and thats how many times you can move+1/attack, so to calculate physical DPS just multiply your damage times how many attacks you can do per turn without moving, magical DPS (from skills) is trickier since you need to calculate mana regen per turn, cooldowns and spellpower bonuses.
You can see this data easier in combat mode.

Status Notes
Stun is one of the most powerful ailments you can inflict on the enemy, if your team has 1 stun each that can stun an enemy for 1 turn, thats 4 or 5 free turns to kill it.
Disarmed only prevents simple attacks, a unit can still use skills/spells.
Silenced is the opposite, you can use simple attacks but not skills/spells.

Ailments that can lower defenses are super dangerous, there are several ailments that do this, always check your defense stat before deciding what to do on your turn, if it looks bad, retreat. Yes, your defense can go into the negative MULTIPLYING damage done to you.

Notes (2)
Unexplored Areas

You can notice unexplored areas by its darker shadows
Useful if youre looking for the survival gold bonus or getting all chests.


How to tell your spell range

You will notice a skill/spell range by the color red on the ground, if the color is not red, then your immortal will move first (if it can) to cast the spell in the targeted square (if it has time units after moving), in short, pay attention to the ground when using skills so you dont mess up your plan.


Summoning

You can summon across obstacles even into areas you cannot see as long as they're inside the range, which is usually six squares. Very useful for scouting or surprise attacks, if your team can summon multiple beasts, get close to the area you want to attack and summon them all in the same turn, you might even wipe them out without risking your immortals.

Kills done by summons still count for radiance if your account level is within the level gap (5)


Using allies/summons to block path

Some immortals can summon blocking totems, wards, walls, etc preventing enemies to move through a square, if the path to get you is too far or you are in a corner and they cant get to you (if they are melee), then you'll be able to cheese them as long as they cant reach you.


Safe Aura

If you see a unit with this aura, it means they will regenerate a lot of HP in the next turn, you usually get this outside combat to heal faster, some immortals have a lesser version of this aura that regens HP slower.

Safe exploring
If you are squishy and dont want to die often, practice safe exploring.
Move only half your yellow bar (time points) and if you see an enemy, just run back and find a good position for defense.


If you can summon allies, send them ahead of scout, if they die, they wont count against your kill-death ratios.

Be careful, if you discover two groups of enemies close to each other (like in image above), they will both trigger, so as soon as you discover 1 group, just stop or retreat.



Also, set auto-end turn to never in the settings, this way, if you mess up and see you triggered a very nasty ambush, you can quit the level instead of resigning to your fate and die.


Monster groups wont attack you unless you see one of them first.

Continuous level fights?

You might see this exit message, but dont worry you DONT have to complete the next level, just start the next level then quit the level to go back to the main interface and level up, shop, etc, THEN continue tackling the campaign.

Escort Challenges

** If an mission tasked with keeping allies alive, notice that, unlike your fellow summons or immortals, allies cant go through your space, you can use this fact to prevent them going ahead of you like idiots and getting themselves killed.

Allies will often follow the closest allied unit, you can use this trait to make the escorted target behind, this can be a summon or another less useful teammate immortal.
This only works if there are no enemies in range of the escort.

Final Note
** You'll learn this naturally, but its best to focus on one enemy and kill it off before it gets its turn, HP regen is no joke and its a core mechanic you need to learn to deal with. Ranged enemies that are in the back are more dangerous and easier to kill.
Dialogue Choices & Rewards
This section is a short version for the dialogues choices that matter to level up your Profile attributes.
I got the data from a Discord post by GWAR and also from the wiki:
https://immortal-empire.fandom.com/wiki/Dialogue_Guide

Warning!
You only get attribute points during your first, normal run, you dont get points in more difficult runs on new game+.
That means, it's CRITICAL that you make sure to focus on the attribute you want to max out to get the corresponding achievement.
Yes, that means you'll need 4 full normal runs on 4 different immortal accounts, starting from level 0 to get the 4 attribute achievements.

Different attributes have different max amounts.
Each attribute gives out its own bonus, if you dont care about achievements, just pick whatever bonus you want, just remember that your choices are permanent for that immortal account.

(+2%/point)
Per - Magic item find
Wis - Experience
Cha - Store Price Discount (buy only, not selling)

(+1/point)
Will = increase to all core stats (str, agi, int) for main immortal

I suggest you have an immortal with CHA maxxed out, so he can be the one that buys items from your store for your whole current and future immortal accounts, use stash to transfer money and items around.

As for your main, the one you're taking to high difficulty gauntlets with friends, I recommend you max out Per for the rewards or Will to make it a bit more stronger, Per would be my pick.

Romance
I also added info on Romance guide (https://immortal-empire.fandom.com/wiki/Romance_Guide) marked them with [🧡], when going for the romance achievements, its either choose all negative romance or all positive romance choices, if you chose romance interest "Both", you can do both achievements by minimizing one and mazing the other.

When reading the below, the cutscene corresponds to the dialog AFTER doing the level map.
[C] means its a choice, once you pick one, you move on.
[O] means its optional, you usually need to pick the bottom choice to move on or pick 2 choices.

Romance doesn't give you any bonuses but the ending changes a bit depending on what you do and oh also there's 2 achievos related to them.

Dialogue Important choices/options
Caelwyn
Area: 1-2
[C] - Avoid doing rash things
1 = Cha
2 = Will

Area: 1-3
[O] - Why intervene? = Wis
[C] - Trust her?
1 = Cha
2 = Wis
3 = Per

Gabu Desert
Area: 2
None

Brenadine
Area: 3 - 1
[C] - What happened to the ring?
1 - Cha
2 - Wis
3 - Will

[🧡] Quistan (Male)
[O] You can actually choose both, negating each other, so just exit when done.
- What kind of jobs ->; Im impressed = +🧡
- Obnoxious = -🧡

Area: 3 - 3
[C] - They could have ran...
1 - Cha
2 - Per
3 - Wis
4 - Will

[🧡] Quistan (Male) and Jaiia (Female)
[O] You better take them out..
1 or 2 - Nothing
3 - Jaila +🧡
4 - Quistan +🧡

Area: 3 - 4 `
[C] - Some way to help?
1 - Per
2 - Wis

[🧡] Jaiia (Female)
[O] - .. useful.
1 -> 3 = +🧡
2 = -🧡
3 = Exit

Erynn
Area: 4 - 1 `
[C] 0 .. what you are?
1 - Nothing
2 - Nothing
3 - Per
4 - Will

[C] - How many lives..
1 - Cha
2 - Wis
3 - Per
4 - Will

Area: 4 - 4 `
[C] - Made friends with Wyrm?
1 or 2 - Cha
3 or 4 - Will

Shimchaw
Area: 5 - 1
[C] - .. so much suffering.
1 - Per
2 - Cha
3 - Will
4 - Wis

[🧡] Jaiia (Female)
[O] - Talking about her (You can pick 2 and should pick the 2 you need)
1 AND 3 = +🧡
2 AND 4 = -🧡

Area: 5 - 3
[🧡] Quistan (Male)
[O] - It's a good thing I came.. (Pick two choices)
1 = Nothing
2 = +🧡
3 = Exit

[C] - .. we'll be turning to you for help.
1 - Nothing, can still pick another choice.
2 - Per
3 - Wis

Area: 5 - 5
[C] - Surely by now...
1 - Per
2 - Wis
3 - Cha
4 - Will

[C] - I wonder..
1 - Per
2 - Wis
3 - Will
4 - Cha

[C] - .. can you really trust him?
1 - Cha
2 - Per
3 - NOTHING, good day Sir!
4 - Wil

Ailedinlu
Area: 6 - 2
[🧡] Quistan (Male)
[O] - .. Delak to support me.
2 -> 2 = +🧡
2 -> 3 = -🧡
3 = +🧡
4 = Exit

Area: 6 - 5
[C] - .. Do you know your purpose?
1 - Per
2 - Cha
3 - Wis
4 - Will

[C] - .. greatest motivation?
1 - Cha
2 - Will
3 - Per
4 - Wis

[C] - .. not wasted.
1, 3 or 4 - Nothing
2 - Cha

Thaldroth
Area: 7 - 1
[C] - .. Doesn't look good.
1 - Wis
2 - Per

[🧡] Quistan (Male)
1 - +🧡 (Only avail if romance score is high)
2 - Exit

Area: 7 - 2
[🧡] Jaiia (Female)
[C] - .. magic to heal.
1 = +🧡 (You can still pick an option 2 or 3)
2 - Cha
3 - Per

[🧡] Jaiia (Female)
[O] - Jalia is of course, neglecting...
1 = +🧡
2 = Nothing
3 = Exit

Area: 7 - 3
[🧡] Jaiia (Female)
[O] - .. see you off. 😳
Speak with Jaila -> 4 -> 3 = +🧡, Exit and Achievement if you got all other hearts.
Speak with Quistan = +🧡? *

Related Achievements

Smooth Talker
Reach the maximum number of profile attributes

* This only means getting making all possible dialogue choices for attributes, since you can miss one or two if you pick the wrong choice and get nothing, still, its easier to get this one than the max a specific attribute one.


Perceptive
Reach the maximum possible perception attribute


Wise
Reach the maximum possible wisdom attribute


Charismatic
Reach the maximum possible charisma attribute


Willful
Reach the maximum possible will attribute


Not so Smooth
Get the lowest possible romance score


Paramour
Get the highest possible romance score
Shops
Two shops, the radiance shop and the gold shop.

Hard Earned Cash
Purchase your first store item


A Little Less Radiant
Purchase your first radiance item

* Cheapest buy is to remove a level 1 secondary immortal (15 radiance) but you'll eventually will want to buy an awesome item or unlock a cool immortal class with radiance so this achievement is just a matter of time.


Rune Master
Acquire your first rune

* You can get runes if you participate in tournaments but it'll be more likely you're gonna have to purchase one in the radiance store.


Fully Equipped
Equip 1 immortal full with items

* You'll need to get a rune (see above), a charm from Gauntlets and a Glyph from radiance shops.


Rich
Reach 500,000 gold


Radiant
Reach 5,000 radiance

* For the two above, you need to have that amount at one time on an account, so start saving up if you can, gold/radiance spent does not count towards the number you need.


Big Spender
Buy an item for at least 100,000 gold
Crafting and related achievements
* Crafting is pretty straightforward, the only thing that might get tricky is getting a gem; that item can be bought with radiance or rarely found during runs, gauntlets is a nice place to grind them out along with crystals.

Basically, the gem traits + the crystals traits (up to five crystals) get added to the chosen item, both the gem and the item must be available, unequipped, in your inventory so you can choose it here.



Enchanter
Enchant your first item

* You will need Gems to enchant items through the crafting interface and well, Gauntlets are a way to get Gems easy but you can also find them in regular maps sometimes.
* Do NOT sell your enchanted items, you'll need an enchanted item for every slot for the next achievement, try and use up a gem to enchant an item for a different item slot each time.


You Look Enchanting
Equip one immortal with all enchanted gear

* You're gonna need plenty of gems.


Deadly Crystal
Find a black crystal

* You can either find one or make one through crafting (5 lower tier crystal = 1 next tier crystal)


Glyphindor
Craft your first phrase or verse out of glyphs

* You'll need 3 glyphs to do this one and its more likely you're gonna have to buy the glyphs in the radiance shop, save for a glyph pack (4) instead of buying it 1 by 1 if you want to save some money, unless when the individual glyphs are on a discount.
-> You dont NEED to craft a verse for the achievement, but they're pretty powerful, I recommend you go for it, although its gonna be "lootbox time" trying to find the right glyphs to make that powerful verse you want, as the glyph you get is random and not all combinations turn out into verses.
--> Verses basically give you a glyph bonus for free (4 bonuses instead of 3) and powers up the 3 glyphs you fusion.

--> Since you need to have 5000 radiance on your game, I recommend not buying any glyphs until you get the 5k rads <--
Campaign Story Achievements
Easy and/or unmissable achievos.

SPOILERS AHEAD!


That's Divine
Find your first divine item

* You'll get this in the tutorial or soonish, Divine items are not ultra-rare.


The Stuff of Myths
Find your first mythical item

* These are ultra-rare, may the RNGods be with you.


New Scenery
Unlock first new area

* After starting the first map of the 2nd area, you'll unlock it.


First Boss Battle (Hidden)




* He can really pump up his defenses with not one but TWO defense skills (60% Phys, 30% Mag)
* He can stun and damage like regular leopard mages, tornado AOE included.
* He also has a skill to reduce your phys defenses and slow you so he can be extra painful.


Outplayed (Hidden)
Kill Junji

* She has lots of regeneration skills
* Has a spell immune barrier she can give to allies, kill its minions fast.
* Has powerful range attacks, keep your ranged ones out of her range, shoot then cover.
* Has a fire spell that does lots of damage but it has a big cooldown.

--&gt; You can hide here and take cover, if she is very close, her pathfinding will glitch and not move towards the hidden spot often.


No Ondakas (Hidden)
Kill`Berelon

* Destroy the totems first so you can fight her.
* The totems will spawn new enemies every turn, so the faster you destroy them, the better.
* She is invincible while the totems are up but cant attack you.
* Once her shield is gone, she will start attacking she has:
- Claw to give you DoT and pin you in place.
- Delirium will stun all her enemies around her.
- Phase will make her transparent, she will have increased damage but wont be able to move very far.
- Immunity shield which absorbs a certain amount of physical damage.
- Harmless will make a unit being able to only move but not attack or use skills.
- Incinerate which makes target unable to attack (but cast skills/spells) and give it DoT.
- Divine Word pushes units back, slows them and damages them.
- Sleep which stuns all nearby units.


Solving Local Disputes (Hidden)
Kill Raek

* This fight was pretty fun, remember that the pixie clouds will silence you as long as they are active and you are in them, so get out.
* The boss dude can cast a lot of protection on himself, bring debuffers if you can.
* Be careful if there are no allies near you, the enemies will all target you and kill you right quick if there is noone else in their attack range.

Victory
Kill Vuldreth

-> Very cool final fight, tough too.
* His minions are actually deadlier than him, so focus on taking them out and fast.
* The paladin can heal you and others, try and keep him alive by staying close to him so they target someone else or you and not him.
*
Vulrath can:
- Do earthquake, huge AOE, I thinkk its the deadliest attack he has.


What Is That Thing?
Solve the mystery in Ashen Plateau

* This is the stage AFTER you defeat the final boss, call it.. the hidden ultra mega alpha boss!

How to fight it:
Hint 1: You dont need a summon skill, but you need another skill.
Hint 2: The skill is shown at the beginning.
Solution: You need the earthquake spell, a Druid has it, so level one up to 10 and bring it over where the stranger disappeared and fight.

Difficulty Achievements
* You gotta complete the campaign again and again.
Unlock order -> Normal -> Hard -> Brutal -> Insane

Hard Victory
Kill Vuldreth on hard difficulty


Brutal Victory
Kill Vuldreth on brutal difficulty


Insane Victory
Kill Vuldreth on insane difficulty
Combat Achievements

True Immortality
Reach 5,000 kills without dying

* Very grindy, once you get the hang on builds and the game, avoid dying by quitting the level if you sense you're gonna die next turn. Im not sure if this wont trigger if you die once then dont die for the next 5000 kills, ill check once I get a good build.
-> You can do this easily with summoner, just send your summons into battle and if things go bad, just run back to spire, enemies should get lost trying to chase you.
-> Any of your immortals dying will reset the counter, you can get your kills-deaths ratio in the ladder screen, pressing the 2nd button from left to right in the main interface (is top-right).
->Gauntlet and PVP count on the kill-Death ratio so if you die there, it might reset.
--> Since you also need 5000 radiance, it is recommended to get a level 30ish immortal and farm area 2-1 (Dazo's camp) for daily completions of kill 90 enemies or complete large areas, eventually, that immortal will get to the 5k in a few months, dont risk that guy to avoid losing achievement progress.


Buffed Up
Have 5 buffs active on an immortal at once

* Valkyrie can do this on her own: Whirlwind + Healing Aura + Toughness + Fan Attack + Battle Cry
-> Use other immortals like Paladin who can target-buff other immortals if your own cant buff itself up like Valk can.


Close Call
Survive a turn with only 1 hit point remaining

* Very RNG related, best to do this with a friend on PVP mode and calculate it with their damage vs your armor soak + HP, keep in mind your HP regen too.


Destruction
Kill 5 enemies with a single spell

* Easier on Intelligence-based immortals and good AOE skills.
-> Once you do 500+ damage with your AOE spell, go to the very first level, move around gathering mobs and make them surround you, shoot and get this.


Crushing Blow
Deal 500 damage with a single attack

* You need to do this with a simple attack, not a skill/spell, so you better pump that damage up, the Valkyrie's Battle cry ultimate can help a lot with this one. Easier to do at max level (80).

Complete a level Achievements
* Completing a level means doing its normal level objective, when you replay a level you cant see it  but its usually killing the area boss.
-> Even if you play co-op and your partner finished the level, you WONT get the achievements, everyone needs to follow the rules for it to unlock.


Master of Magic
Complete a level using only magic

* Summons using their simple attacks invalidate this.
* Shooting at chests also invalidates.


Clubbed to Death
Complete a level using only physical attacks

* Easiest of all, just right click and avoid using skills/spells.


Unscathed
Complete a level without taking damage

* This doesnt work with summons, since if they get damaged, achievement is invalidated.


Sneaky
Complete a level without startling any enemy

* You might be able to pull this off with the treant's blending in or invisibility.
-> See the next achievement for a small list of levels that can end without a fight.


Pacifist
Complete a level without killing anything

* Here's a list of some levels I saw where you can complete them with only arriving at the end area.
- Tar Pits (2-3)
- Druid Fort (3-2) -> There is a special trick to unlock all 3 here, ask in Discord :)
- Shinchaw Jungle (5-1)
- Ailedinlu Ruins and Forest Temple (6-1 & 6-2)
- Outer Thaldroth  (7-1)
* So yeah, just run and may speed be with you.
**Note: Your immortal doesnt necessarily need to reach the end area, a summon getting there also counts for the end trigger.
Multiplayer Achievements
Some of these dont really need other people to get, for example, you can try to do the Gauntlet alone.

But, for reference, you can chat in public chat by pressing on the bottom right button next to the chat box here:

In the list to the right, you'll see other players in the channel, click on them to trade, block or send them friend requests.


Get By With A Little Help
Complete a level with a co-op partner

* Pretty straight-forward, I advise you find someone to help complete area 1-1 and you should be done in under 5 minutes, better yet, if you can just sit back at the start and let your coop buddy do the level, you'll unlock other achievos too. (I think)

The Gauntlet
Only your main immortal can participate (the one you started the game with) but as a bonus, you get XP and gold out of it, so you can actually farm Gauntlets if you want, although you wont get Radiance poiints.

Gauntlet unlocks at XP level 3.

To join a game created by a friend, click on the friends button then Join.



The Gauntlet
Defeat your first gauntlet level

* Each gauntlet has several stages, so passing the first one (with level 2-3 enemies) is a piece of cake, you can even do it alone without issues.
* Gauntlet's enemies skills are randomized, those sirens could have charm and also something else thats nasty and random, expect anything and everything!


Charming
Acquire your first charm

* Gauntlet enemies sometimes drop charms, so yeah, you'll get this one here.


Defeat The Gauntlet
Complete the gauntlet on any difficulty

* Gauntlets go up to stage 25 and it goes through all campaign enemies, including the final boss on the last stages.


Throwing Down The Gauntlet
Complete the gauntlet on immortal difficulty

PVP - Versus Realm
You need to level to 15 to unlock this feature.


Friend or Foe
Play your first versus match


Climb The Ladder
Win 25 ladder versus matches

*Good luck with this one, unless you have a friend that can boost you or find someone to PVP with and you actually have the items and skills to pull it off. hey, if you wanna try to go for this one, hit me up, I need it too!
Other achievements

Completionist
Complete every level challenge


Cartographer
Reveal an entire map

* I did this in the Ailedinlu ruins (Area 6-1) with the summoner teleport, some areas cant be reached and mapped unless you can see through some walls, if you are not a summoner, using a Druid or a Dryad to summon an ally beyond the walls, would also work.
-> Note that some unmapped areas might be behind the interface (bottom right is specially nasty), so you need to get as close as possible.
-> If you find another map which players can use to get this achievement, let us know!


I Have The Power
Reach the maximum immortal level

* Max level is 80.


Join The Party
Control 5 immortals

* You get the 5th immortal slot when you hit account level 17.

* You unlock immortal slots as your account levels up.


Immortal Empire
Reach 100% achievements and challenges


Annex: Item Possible Stats
Not all items are created equal, when planning your build, you might be looking for info to determine whether that shop item is really worth all that gold will you find something better later? or is this the rare random shop spawn you were looking for? Do you keep that magic item because of that almost perfect spellpower or sell it?

In this section, we will explore item stats and its possible random stat values.

-> Thx to Jerry for showing me the place in the radiance shop where I pulled the images from.

Things to consider:
* Max item level is 60 but items above level 50 are only found in the hardest gauntlets.
* Gear values are dependent on item level, a level 30 item stat cap would be half of whats written here with a level 60 item going up to the full amount, basically, divide the cap by item level.
- For example, if a +20% spellshield is the max stat that can be rolled on armor, a lvl 60 armor *could* be found with a +20%, on the other hand, its almost impossible to find more than +10% on a level 30 armor. A level 10 armor could have ((20/60)*10) ~= 3% spellshield.
- Since shops item levels go up to 50, the max stat you can find is around 83% of the max stat. ((50*100)/60) = 83.33, that would be 16.67 max spellshield in level 50 shop items, if you find a +17 spellshield armor in the shop, you got it maxed. (Thx to Misty for the max cap value explanation)

-> You can see the stat ranges if you go to the Radiance shop->Items and click on the ? symbol on the right side of a row, the normal items are on the left side of that pop-up window.

Images
Weapons
Armor/Amulets
Accesories

Summary
* the summary was made with the help of AI so it might have some errors, if you spot one, let me know in the comments and Ill fix it.
--> Do not that mythical items break these rules, you can see some of the mythics Ive seen in the game in the next section.
Strength
Armor = 25
Helm = 30
Gloves = 20
Boots = 15
Amulet = 25
Ring = 40
Cloak = 15
Charm = 25
Rune = 40
Max without weapon = 235
Sword = 25
Axe = 40
Bow = 15
Hammer = 30
Spear = 20
Staff = 15
Agility
Armor = 25
Helm = 20
Gloves = 30
Boots = 40
Amulet = 25
Ring = 25
Cloak = 15
Charm = 25
Rune = 40
Max without weapon = 245
Sword = 25
Axe = 15
Bow = 40
Hammer = 20
Spear = 30
Staff = 15
Intelligence
Armor = 25
Helm = 20
Gloves = 15
Boots = 15
Amulet = 40
Ring = 25
Cloak = 15
Charm = 25
Rune = 40
Max without weapon = 220
Sword = 15
Axe = 15
Bow = 25
Hammer = 15
Spear = 15
Staff = 45

Armor
Armor = 20%
Helm = 10%
Amulet = 10%
Ring = 5%
Cloak = 5%
Charm = 5%
Max without weapon = 55%
Spell Shield
Armor = 20%
Helm = 10%
Amulet = 10%
Ring = 5%
Cloak = 5%
Charm = 5%
Max without weapon = 55%
Staff = 5%

Damage
Gloves = 15
Amulet = 15
Ring = 15
Charm = 10
Rune = 30
Max without weapon = 85
Sword = 110
Axe = 115
Bow = 95
Hammer = 135
Spear = 125
Staff = 90
Spell Power
Amulet = 15%
Ring = 15%
Cloak = 15%
Charm = 10%
Rune = 30%
Gloves = 10%
Max without weapon = 95%
Staff = 35%

Hit Points
Armor = 1200
Helm = 500
Gloves = 120
Boots = 120
Amulet = 120
Ring = 250
Cloak = 200
Charm = 120
Rune = 1200
Max without weapon = 3830
Sword = 80
Axe = 150
Bow = 50
Hammer = 110
Spear = 50
Staff = 50
Mana Points
Armor = 300
Helm = 250
Gloves = 65
Boots = 65
Amulet = 250
Ring = 120
Cloak = 400
Charm = 250
Rune = 1000
Max without weapon = 2700
Sword = 50
Axe = 15
Bow = 50
Hammer = 25
Spear = 25
Staff = 100

HP Regen
Armor = 75
Helm = 30
Gloves = 20
Boots = 20
Amulet = 25
Ring = 40
Cloak = 60
Charm = 40
Rune = 40
Max without weapon = 350
Staff = 25
MP Regen
Armor = 75
Helm = 30
Gloves = 20
Boots = 20
Amulet = 40
Ring = 25
Cloak = 60
Charm = 40
Rune = 40
Max without weapon = 350
Staff = 25

Life Steal
Gloves = 5%
Amulet = 5%
Ring = 10%
Charm = 5%
Rune = 15%
Max without weapon = 40%
Sword = 15%
Axe = 5%
Bow = 10%
Hammer = 10%
Spear = 10%
Staff = 5%
Mana Steal
Gloves = 5%
Amulet = 5%
Ring = 10%
Charm = 5%
Rune = 15%
Max without weapon = 40%
Sword = 5%
Axe = 5%
Bow = 10%
Hammer = 5%
Spear = 5%
Staff = 10%

Attack Speed
Gloves = 15
Amulet = 5
Ring = 5
Cloak = 5
Charm = 5
Rune = 5
Max without weapon = 40
Sword = 15
Axe = 10
Bow = 15
Hammer = 5
Spear = 5
Staff = 5
Movement Speed
Armor = 5
Boots = 15
Cloak = 10
Rune = 5
Max without weapon = 35

Simmary's Summary
**Max values (without weapon)

Strength = 235
Agility = 245
Intelligence = 220

Armor = 55%
Spell Shield = 55%

Damage = 85
Spell Power = 95%

Hit Points = 3830
Mana Points = 2700

HP Regen = 350
MP Regen = 350

Life Steal = 40%
Mana Steal = 40%

Attack Speed = 40
Movement Speed = 35

Math formula

X = M * (L/60)

Where X is the value of M at level L.

Example: If bow max damage at 60 is 95 then max damage at lvl 15 would be:
95 * (15/60) = 23.75

Annex: Mythic Gallery
Just a collection of images of Mythics Ive found, sorry if some already had gems on them, I got those mythics before I had the idea of recording them.

oh, if you dont care for the images, you can see the FULL mythic list here:
https://tacticstudios.com/empire/items_mythical.shtml

Weapons
Armor
Helmet
Gloves

Boots
Amulets
Rings
Cloaks
Immortals (Phoenix Mage, Paladin, Inquisitor)
Screenshots taken by Misty (Thx Misty)
Info taken from wiki
Order according to game's immortal list

Hopefully, this section will help you decide which immortal to make your main according to your preferred playstyle.

On the skills of each, I will only put down range and max level, for more details check wiki page.
A range of 0 is caster only, range of 1 is usually melee.
Skills with [X] are AOE skills and the number denotes the radius.

There might be errors in the data, if you spot one, let me know in the comments!

Phoenix Mage
* Phoenix Mage max stats image not available
Source: https://immortal-empire.fandom.com/wiki/Phoenix_Mage
Initial status: Locked
Attribute: INT
Weapon: Staff
Range: 5
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Fireball
6
700
180
1500
--
1225 Damage
--
Fire Within
self
400
50
1400
800
+40 Atk Speed
+105 HP Regen
Phoenix Strike
3 linear
700
140
2000
--
1050 Damage
--
Feather Weight
self
400
60
2800
2000
+66 Move Speed
35 Spell Shield
Ash Cloud
6; AoE 3
550
100
2600
3 Turns
-48 Protection
--
Incinerate
6
550
100
2800
700
2100 Damage
--
Planar Shift
self
800
110
7000
3000
+60 Resists
+120 Spell Power
Devour Life
self; AoE 4
1300
200
9000
--
1300 Damage
--

Paladin
Source: https://immortal-empire.fandom.com/wiki/Paladin
Initial status: Free
Attribute: STR
Weapon: Sword
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Heal
6
550
140
900
--
1400 Heal
--
Protection
6
400
70
2000
1800
+50 Protection
--
Repel
6
250
100
2800
1500
70% Repel
--
Purge Evil
6 + AoE 2
550
100
1200
--
525 Damage
--
Righteous Fire
0
400
100
1800
1600
+140 Damage
--
Godly Wrath
AoE 9 from caster
700
120
2000
--
700 Damage
--
Divine Word
seld; AoE 4
800
200
7000
900
1100 Damage
-70 Atk & Move Speed
Spell Immunity
Self; AoE 4
800
180
6000
1000
--
--

Inquisitor
Source: https://immortal-empire.fandom.com/wiki/Inquisitor
Initial status: Locked
Attribute: INT
Weapon: Spear
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Wizening Gaze
6 LoS
550
200
1600
--
550 Damage
550 Stun
Knowledge
Self
700
80
5500
4000
175 Intelligence
--
Chain Reaction
7 LoS; AoE 3 Jump
550
190
1900
--
700 Damage
--
Inner Being
6 LoS
400
160
900
600
50 Protection
85 Slow
Rejuvanate
7 LoS
400
100
900
1000
70 Regen
--
SkyStrike
Unlimited; AoE 3
700
180
2600
--
700 Damage
--
Reveal
Self; AoE 35
800
100
3000
--
35 Radius
--
Omnisicent Grip
Self
1100
200
9000
--
475 Damage
550 Stun


Immortal List (Tigress, Ivory Sentinel, Priestess)
Tigress
Source: https://immortal-empire.fandom.com/wiki/Tigress
Initial status: Locked
Attribute: AGI
Weapon: Bow
Range: 5
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Double Hit
Self
400
150
2400
750
2x Attack Speed
--
Split Shot
5; hits 3 units
550
100
1300
--
240% Damage
--
Phase
Self
400
200
3600
2000
160% Damage
-40% Movespeed
Piercing Arrow
8
550
200
2000
--
525 Damage
600 Stun
Draw Blood
Self
400
80
1800
1400
70 Leech
--
Snare Trap
6; AoE 2
400
140
3600
1200
Snare Effect
--
Charm
6
900
150
7000
1000
Stun Effect
--
Haste
Self; AoE 7
1000
50
5000
1300
Max Move Speed
--

Ivory Sentinel
Source: https://immortal-empire.fandom.com/wiki/Ivory_Sentinel
Initial status: Locked
Attribute: STR
Weapon: Hammer
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Charge
8
400
90
1400
--
875 Damage
--
Smash
Self; AoE 4
400
200
2600
--
600 Damage
420 Stun
Hammer
4; 3x3 AoE line
550
200
2200
--
840 Damage
400 Stun
Constant Vigil
Global; AoE 9
400
80
2800
1000
45 Protection Reduction
--
Strength
Self
400
120
2200
1500
140 Strength
--
Maim
Melee
375
80
1000
900
840 Damage
80 Slow
Revive
Self
300
300
5000
--
80% HP/Mana Gain
--
Sentinel
Self; Attack Range 6
1000
125
7000
900
250% Damage
60 Resistance

Priestess
Source: https://immortal-empire.fandom.com/wiki/Priestess
Initial status: Free
Attribute: INT
Weapon: Staff
Range: 6
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Bless
Self
400
70
1300
2000
+105 Attributes
--
Cure
Self; AoE
900
250
1600
--
700 Heal
--
Silence
Self
550
90
2200
1100
Cannot Cast Spells
--
Vengeance
Line
550
200
1800
--
840 Damage
--
Sacrifice
6
550
100
1400
--
336 Self Damage
840 Damage/Heal
Vulnerable
Self
400
100
1000
--
-46 Spell Shield
--
Peace
Self; AoE 4
1200
200
4000
1200
110% Repel
--
Sleep
6; AoE 3
1000
250
8000
900
Stun Effect
--
Immortal List (Valkyrie, Treant, Dryad)
Valkyrie
Source: https://immortal-empire.fandom.com/wiki/Valkyrie
Initial status: Free
Attribute: AGI
Weapon: Spear
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Pierce
Melee
400
200
1900
560
700 Damage
--
Fan Attack
Melee; Cone 3
550
80
2800
2000
70% Damage to AoE
--
Toughness
Self
400
80
3000
1900
+40 Protection
+40 Spell Shield
Whirlwind
Self
400
80
1800
1000
+45 Atk Speed
+45 Move Speed
Throw Dagger
8
475
200
2100
--
750 Damage
--
Healing Aura
Self; AoE
550
150
1800
800
+90 HP Regen
--
Cleave
Self
600
750
--
--
50% Current HP Damage
--
Battle Cry
Self; AoE
750
100
9500
1000
+50% Damage
--

Treant
Source: https://immortal-empire.fandom.com/wiki/Treant
Initial status: Locked
Attribute: STR
Weapon: Hammer
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Boulder
4; Knockback 3
400
150
2100
--
630 Damage
600 Stun
Nature's Essence
Self; AoE 4
250
140
1800
--
900 Heal
900 Mana Restore
Entangle
6; AoE 2
700
200
3200
650
560 Damage
Cannot Move
Colossal Strike
Melee; AoE 2 linear
225
50
1400
--
300% Damage
--
Shroud
Self
250
90
1600
1500
500 Bonus Damage
40 Move Speed
Hardened Bark
Self
400
140
2800
1600
10 Attacks Immune
140 HP Regen
Poison Needles
Self; AoE 4
800
200
7000
1000
2800 Damage over Time
--
Drain Life
Self
700
175
7500
1000
1400 Damage
-35% Resists

Dryad
Source: https://immortal-empire.fandom.com/wiki/Dryad
Initial status: Free
Attribute: AGI
Weapon: Bow
Range: 5
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Arrow Volley
5; Cone 3 to 7
550
100
1200
--
630 Damage
--
Summon Beasts
4
500
150
7000
7 Turns
250 Power
--
Stone Prison
5
400
140
2400
--
775 Heal/Damage
850 Stun
Slow
5
550
90
900
600
-80 Move Speed
-70 Atk Speed
Spirit Armor
Self
400
80
3000
1800
7 Spells Blocked
--
Pixie Dust
Self; AoE 3
550
140
4800
4 Turns
-26 Spell Shield
Cannot Cast Spells
Empower
Self
700
150
8000
2500
+200 Attributes
--
Totem
Self
1000
300
5000
3 Turns
500 Power
--
Immortal List (Druid, Summoner, Berserker)
Druid
Source: https://immortal-empire.fandom.com/wiki/Druid
Initial status: Free
Attribute: STR
Weapon: Axe
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Wall
5; Width 9
400
180
1600
4
560 Damage
2300 HP
Summon
7
550
140
1800
--
400 Damage
--
Crush
Self; AoE 1
550
200
1400
--
900 Damage
--
Wisps
Self
400
100
2400
1500
85% Ranged Reduction
--
Harmless
6
550
125
3000
800
Cannot Cast Spells
Cannot Attack
Cyclone
5; Cone 6 max
550
250
3400
--
1050 Damage
50-100% Dmg Reduction
Earthquake
6; AoE 6
1200
300
9000
4 Turns
650 Damage per Turn
325 Stun per Turn
Illusion
6
800
150
8000
8 Turns
300 Power
Spell Immune Copy

Summoner
Source: https://immortal-empire.fandom.com/wiki/Summoner
Initial status: Locked
Attribute: INT
Weapon: Staff
Range: 4
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Claws
6
550
150
1200
560
700 Damage over Time
Cannot Move
Meteor
6; AoE 3
550
200
4000
500
770 Initial Damage (max)
630 Burning Damage over Time
Golem
6
800
150
4000
8 Turns
250 Power
Summons Golem (3800 HP)
Storm
Self; AoE 6
550
200
4000
1500
1100 Power
3 Lightning Strikes
Ward
6; AoE 4 (Regen), AoE 6 (Vision)
250
80
1200
5 Turns
105 Mana Regen (AoE)
Spell Immune Ward
Eye
6
50
50
1500
7
2900 Health
Summons Roaming Eye (150 Move Speed)
Portal
6; AoE 2 (Damage)
800
100
2000
--
600 Damage on Arrival
Warp Caster
Glyph
3; AoE 2
1000
150
5000
Until triggered
1250 Damage (Explosion)
Invisible Trap

Berserker
Source: https://immortal-empire.fandom.com/wiki/Berserker
Initial status: Locked
Attribute: AGI
Weapon: Axe
Range: 1
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Fury
Self
550
80
2200
1400
+45 Atk. Speed
-25 Protection
Delirium
5; AoE 3
550
150
2400
400
525 Damage
400 Stun
Dismember
Melee
400
100
1400
500
560 Damage
Cannot Attack
Immunity
Self
400
60
1400
1000
840 Physical Dmg. Immune
--
Wild Swipe
Self; Arc
400
60
1200
--
180% Damage
--
Soul Steal
Self
200
80
3000
2500
45% Life Steal
45% Mana Steal
Inhuman Rage
Self
700
110
6000
2500
+3500 Hit Points
--
Critical Strike
Self
600
130
5000
950
2x Attack Damage
--


Immortal List (Banewitch)
Banewitch
Source: https://immortal-empire.fandom.com/wiki/Banewitch
Initial status: Locked
Attribute: INT
Weapon: Sword
Range: 5
Skills
Skill Name
Range
Mana Cost
Time Cost
Cooldown
Duration
Amount 1
Amount 2
Cripple
Self
400
100
2400
900
-70% Damage
-30 Protection/Spell Shield
Misasma
5-10; Line/Cross AoE
550
170
2800
3 Turns
770 Damage
40 Slow
Death Word
Self
700
130
1500
--
875 Pure Damage
--
Unholy Energy
Self
400
100
3000
1800
+80 Damage
+40 Attack Speed
Barrier
Self
550
120
3400
2200
50% Spell Shield
--
Siphon Mana
Self
200
140
1600
--
840 Mana Drain/Heal
--
Gravity Pull
Self; AoE 6
1200
125
5000
--
700 Damage
350 Stun & Pull
Apocalypse
Self; AoE 6
1200
250
12000
1500
1050 Damage per Turn
--
Bugs and Suggestions
Just a section writing down my thoughts on the topic.

Gold Shop
Make it easier to compare equipment by changing the color of the text of the same attribute.
For example, if Im looking at 2 items and my equipped item gives +2 HP regen and the new item gives +3 HP regen, make the text color of that line light green, make it light red if the value is lower.

A search or filter function in gold store, if Im looking for spellpower, make a checkbox or an interface where I can click on that and it will filter all available purchasable items with that attribute, make it multiple checkboxes so I can filter items that have spellpower, intelligence AND MP regen, that way I dont have to spend 5 minutes reading every single item when I go into the shop, make an extra filter for divines and other for mythics.

Grey out items the selected character cant equip. Just like in the inventory screen where items are greyed out if you cant equip them, do the same in the shop, but obviously, you can still buy them if you want, but a quick visual reference of things you CANT equip will help, this should change depending on the selected immortal.

Countdown timer to know when the shop will reset, just a quality of life improvement to see if I should wait an extra 2 minutes before going to bed to check the store.

A stash send all gold button would be nice, annoying to have to type the amount when I just want to quickly save my gold as if Im in a bank.

Combat/Exploration
Make walking animations faster when playing solo or overall, by giving a animation speed option in the settings, seriously, I rather play a ranged character than wait for my character to walk all the way to that chest tom open it and then come back, if you feel it would break battle mechanics, make it so it only happens outside battle.

Turn pass waiting time, not sure why they had to implement this restriction, if it was to stop players to "camp" after each battle to regen, make monsters randomly patrol the areas if player is passing turns without moving.

Stunned status doesnt let me move or do actions, so what CAN we do? nothing but let time pass? Why not make this automatic so I dont have to stop, wonder whats wrong and press F2, maybe make it a game option in the settings? Auto-pass stuntime?

Select all hotkey: I know using 1-5 number keys select individuals but I want to select them all and move them and/or attack, having to press down and drag to select is alright but id like a faster way to do it please, maybe Q key?

Movement formations: When moving my team around as a whole (all selected), I dont like my ranged units being so close to the tank and them aggroing the enemies ahead, I have a forward tank for a reason :S (yeah, this mechanic is a bit much to implement but hey, I can dream)

I really wish we could save mid-level, some areas are one after another (like the quest for the life orb), I had to quit at the beginning of the cave since I had to go out, I left the game running so I wouldnt have to do the first two areas again.. still.. wish we could save.

Character info
Showing Mana Cost and Cooldown on skills would be great, I can already see some of that info on the wiki but seeing it in the tooltip would be best. We can already see a little table, its just a matter to add extra rows.

Show that same tooltip that can be accessed by hovering on skills but on character selection, when starting out, I was debating which tank could maintain its +% Armor skill longer, the Valkyrie or the Paladon but I couldnt see any info until I went to the wiki.

Sort immortal selection by Free immortals displayed first then ones that need to get unlocked.
I didnt notice the druid was free because he was below some locked immortals and I just thought all the immortals below were locked.

When you click on an enemy to check their stats (more often than not), their attack and movement values are 0 because you can only see their initial stats BEFORE they move, so only in the first combat turn you can see move spaces and attacks per turn, would be nice to change this to something like Mov: 0/11 Ark 0/4 (etc)

Change the attack speed icon to an arrow if the enemy is a ranged unit and make it stay as a sword for melee.


Bugs
I reported these in the steam forums but I wanted a place to post the GIFs or videos that showcase the problem.


--> Wrong explanation in +attribute skill tooltip

* Raising attributes by 3 actually give more attributes?
So, i thought the amount progression was fixed ("Increases attributes by 3"), so each level would only give me 3 each time, with a max of 30 If I choose this skill 10 times.
But its not, level 2 shows it gives 6 Agility, not 3.. heck, it gives 5 to STR and 4 to INT, what? why? how many its supposed to be giving? the text says all attributes. Did this get rebalanced but the description wasnt changed?

Druid wall doesnt give ranged cover.. seriously? then dont call it wall, call it.. rocks, or.. small fence.