Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

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Judgement - Tips and Achievements Guide [English]
By Shindragan
A guide that organizes all the achievements for your planning pleasure, the guide also contains tips to help you survive the demon apocalypse. [Shotgun intensifies]
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Introduction
Welcome Achievement Hunters and alike to Judgement: Apocalypse Survival Simulation!

This demon survival resource management occult wielding gunfight katana game is pretty fun once you get the hold of it and start making your survivor squads well equipped to survive this demon apocalypse.

In this guide, I will show you all the current achievements organized by type along with some tips and tricks I picked up along the way.

I want to thank Ricku for his wonderful achievement guides which helped me a lot to figure out both the game and the achievements, unfortunately, I had a little trouble with google translating his/her german guide and since there was no English guide organizing the achievos, I thought of making this guide in English, so if this guide helped you, please go over his guides and rate them up too. :)

You can find his guides here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=724716168
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=724405069

Mods disable achievements, even translating mods that only change the text.

Alright then! Lets get started.

Edit: Thank you so much for the awards! Its great to see my work being appreciated! 🙂✔🙃
Personal Tips on weapons/armors and survivors
On Weapons and Armor
Check the wiki to read about weapons and armor, research these before you start a serious run.
I suggest you start on Casual and just do the game blind, its fun to discover what works for you.

But if you enjoy pain and are a masochist, you want to make your first run on Tough mode, afterall, you are a veteran at these kind of games, right? Well, buddy.. prepare for suffering.

Here is a link to the wiki that shows weapons and armors.
https://judgment.fandom.com/wiki/Weapons,_Armor_and_Equipment

In this game, ranged weapons rule. They have infinite ammo once you obtain them.

With more range, you can start firing earlier as long as you can see them coming.
This is also great to lure enemies to an ambush, have a +MoveSpeed Scout equipped with a high range weapon to shoot from afar and run back to your group, leading enemies into ambushes. Your scout will need to have +Vision Range to see them from afar. Range is one of the most important weapon qualities when it comes to battles against higher tier enemy ranged units.

Attack Speed is how many attacks you can pull off in 7.5 seconds, so an Attack speed of 7.5 means you can attack every second. If your weapon has low damage but great attack speed, it means you can kill unarmored enemies easier but wont do much damage to armored ones.

A High Damage weapon will be very useful against enemy tanks, Legions which have a whooping 14 armor and 275 health are very hard to take down without someone with a good Shotgun or something similar.

Lastly, we have accuracy and that is also super important to have, you get penalties to accuracy at night (a red arrow will be above your survivor), when attacking, your accuracy will be penalized by the enemy evasion. An endgame enemy called Belial has 80 evasion, this means if you have 100 accuracy, you will only have 20% chance to hit the guy. Luckily, there are a lot of skills that improve your accuracy. You also get a bonus to accuracy if you are shooting from behind cover.

Melee weapons are nice for your shielded defenders, the sledgehammer is my favorite.
You could argue that some melee weapons do have extraordinary abilities but you will realize its best to kill the enemies before they reach your melee survivors.

As for Armors, they are super useful and every 12 days or so, you should have your scouting team equipped with a better armor, enemies will deal more damage and you need to mitigate this. If that hellhound does 14 damage with a whooping 6 Attack speed, that means they can do 14 damage almost every second, you want to reduce that damage and with an Armor of 7, that is half the damage taken from them.

But also take into account both health and more importantly, evasion. Evasion will help you dodge those attacks so you dont have to mitigate them with the armor rating. That Boulder Guard armor looks pretty nice with its 13 armor but it only gives you 20 evasion.

Enemies come in Tiers and you should have 1 more Tier in terms of equipment than the current enemies that raid you. Dont forget to look into grenades and stuff if you are having troubles.

Lastly, dont forget about accessories, shields are good but there are other types of accessories you'll want, check the list.

On Choosing your Survivors
Choose your starting survivors wisely.

The final stages get super tough, specially in tough mode (go figure).

Research the weapons and armor you want for midgame/endgame and pick your survivors accordingly.

You can randomize your first 3 survivors to get good survivors with skills that align with what you want. Later, in the game, you can save scum right before getting a recruit until you find one you want.

You can recruit extra survivors in rescue missions, which get harder and harder as your base has more population but the safest way is to find other settlements in the map and wait for them to be green with you so you can recruit one of their citizens.

You can start the game, save, send a scout team into the wasteland and just map your area to find these settlements and make note of the biome, you can reload once you locate the towns so you can go there and start trade relations as soon as you can.

Anyway, back to choosing the first 3 survivors.
1) Researcher
You will want a great researcher (pick between normal research and occult research), (s)he should have an affinity for their research so they can level quicker and get extra bonuses when you level them.

Occult Research has a lot of bows and armors but almost no Base improvements.
Normal Research can get you firearms and base improvements.
In the end, you will need 2 of each as your base grows and the research cost explodes exponentially.

Your researchers should have the following professions.
Normal Research: Engineers, Academics
Occult Research: Occultists, Academics

Look out for these traits: Believer, Clever, Alien Abductee, Demonologist, Geek, Hacker, Lab Assistant, Librarian, Monk, Necromancer, Occult Dabbler, Scientist.

2)Scavenger Scout
A scavenger/scout with bonuses to movement speed and scavenge so you can get those loot boxes from under the enemy noses, a good scavenging skill will also help getting those caged survivors from rescue missions faster. If you can equip this scout with a long range weapon and have him have +Vision Range, he can be the team's taunter, so he can lure enemies back to your ambushes.

But the real job of this guy is to go on solo missions in way too hard loot areas to get those sweet "?" items, get rare crafting materials you shouldnt have yet and research items you need for your tech tree. You can use the item filter on the world map (R) to show which areas have ? loot.

Abilities you are looking for: Nimble, Perceptive, Addict, Hobo, Scavenger, Marathon Runner

Best Scouts: Scouts, Samurais

3) Pick One: Crafter, Farmer, Water/Chopper or Defender

You can choose the last one to fit your best playstyle, I dont think you should get an awesome attacker survivor from the start, you can get some of those in the first rescue missions.
In this game, the enemy likes to overwhelm you with numbers, so you will need plenty of ranged attackers and one great one, because of attack speeds, wont make that extraordinary difference.

Remember to also check their profession skills that you can improve on level up, a fighter with +50% to farm but without a farming profession skill that you can improve wont do you much good.

A good crafter that has over 90% initial crafting skill is great to make food and boards that you will need to survive, the faster your crafter, the more you can get done. Pick traits that give you crafting bonuses, energy/nutrition bonuses and movement bonuses.

A good farmer is the same as a good crafter, its an utility job that keeps your base afloat while you get more people. Pick traits that give you farming bonuses, movement bonuses and energy/nutrition bonuses.

A good water harvest/chopper will give you faster resources to build everything else, survivors die super quickly without food or water so you will always need someone dedicating on that.
Later on, you can research a tech to automatically get water but you will always will need a good lumberjack. Focus on traits that give bonuses to chopping, movement and nutrition/energy bonuses.

A good defender will help you survive in all combat situations, get someone with extra +Armor traits like Holy Warrior, Meat Lover, Sheriff or SWAT or -% to Damage Received traits, like Priest, Saint, Bodyguard, Bouncer.
You will want a wall to draw enemy fire while your ranged team cleans up. Although by the midgame, one sole defender will not help much as you get overwhelmed with numbers.

There is a ritual that rerolls a survivor completely, you can use this to save scum a thrash survivor into a good one, the ritual is a ways down towards the end of the ritual tree though.
Tips for Base Build, Scavenge and Recruits
Build a kill zone against raids
In the first few days you will need to build a walled off base before the first demon attack. Build small cabins in a circle around your first 2 vegetable farms with enough space to expand the farm to six plots.

Decide on a direction to give enough space to make a kill zone. You want to force the enemies to come from only one direction so you can kill them with ranged attacks while they hit your defender or transverse your maze. This is a great way to flank demons as they move from side to side in the labyrinth path so they can get to you.

Even though barricades seem like a good idea to build your maze, remember that being near the barricade will also give enemy cover, try using other see-through buildings that wont give them cover bonuses, like training grounds or rainwater collectors. I didnt think of this until the midgame so I wasted a bunch of resources restructuring my maze.

You can destroy a log cabin to let your survivors go out quickly to gather nearby resources and build the cabin back up again when your awareness meter is around 90%, about to get attacked.

You should be wary of Fallen Angel's 10 range and have a horizontal corridor at 11 range, use your snipers with their 12 range to kill them while they try to get close as they move from side to side.


Yeah, my base is all messy, it works but you can do better! :)

Getting more survivors
Your first rescued survivor should be a task that you still need fulfilled.
A defender will help a lot rescuing your first survivors.
I suggest following these priorities:
farmer->crafter->researcher->defender->chopper/water->attacker.

You need to get all the survivors you can get and fast, the enemy will raid you often and every day that passes means tougher raids. Only the number days determine the difficulty of the raids, so having extra men will help greatly, even if they are equipped with bows or composite bows.

Rescuing survivors is easy at first, you can use your scout/scavenger to open the cage faster, but the moment you start unlocking, the enemy will know exactly where you are and attack you in waves, when you have less than 5 survivors it will only be 1 or 2 waves, if you have between 6 and 10 survivors, the waves will be around 3 or 4 and after 12 it will be up to six and it will be almost impossible without a well geared team. If you are having trouble with the rescue missions, try to NOT interrupt the person opening the cage, so you can get out of there quicker.

I honestly think its better to get your survivors from settlements you can find on the world map, earlier I suggested you save your game and just scout around your area to find these settlements, you should do it now if you havent, but I suggest you rescue your survivors from missions first until it gets too hard, then focus on settlement recruitment.

Anyway, once you greet (visit) a settlement, they will react to you randomly, if you get a green result, you can immediately recruit. If not, you must wait until they will request aid in a week or so, fulfill their request and your relationship with them will improve, they go green around 75 points. You can save scum to get green the first time you greet them if you want.

Saving and reloading until you get what you want is super boring, so you have to balance moving on with an ok result or spend up to an hour reloading.

Another strategy to good survivors is to level up a survivor to Level 7 or so and then do the soul gambling ritual to completely reset a survivor's profession and traits. You will still keep their experience, this way, you can find the perfect attacker or utility survivor you want.
The ritual is in the middle end of the tree and it will take until late midgame to reach.

For reference, by Day 32 I had 26 survivors.
1 Defender
1 Sneaky Looty Scout <3
7 Attackers (4 of them choppers/quarry workers)
4 Occult Researchers (1 of them a part time ritualist)
3 Normal Researcher (and looking to make the next recruit a researcher)
5 Farmers (2 of them water harvesters as a side job)
1 Miner
1 Builder (crafter as a sidejob)
3 Crafters (2 of them busy making meals)

Scavenging Runs
A scouting party can hold to a maximum of 5 survivors but there are research options to increase this. You will need normal research for this.

Never leave base if you feel like the base will run out of water or food because the scouting team has a farmer/foodmaker/water harvester.

The items your scouting party gets from scavenge runs will be listed in a loot table under Manage, you wont be able to access the items until you return to base where they get added to the base inventory.

Time freezes during a scavenging mission, you dont need to rush it. This makes it very profitable to loot all areas you can while going to a settlement/scavenging goal and back.

Try the autocombat first and learn what your team can auto on their own and what they cant.
Sometimes you will take less team damage by doing an auto than a tactical combat.
You can save scum the autofight if you want, if you have double scavenge chance, it might trigger on a reload after the autobattle.

Biomes and distance from your base determine the enemy and loot tier for your scavenging missions. So you will generally get T5 areas on the edges of your map.

Focus on looting essential items like wool, specially if you cant get the sheep pen fast enough. Scraps will be useful so you can buy that Uzi or Kevlar Armor for your defender early on with the merchants.

If you master the art of sneaky looting with your scout, you can run away with higher tier resources or items. You dont need to loot all boxes in a single run. If an area has more than one item listed, you can get a box, retreat, save then scavenge again for the rest of them. I have gotten away with Tier 4 weapons (found in areas with an ? icon) with a Lvl 1 scout around Day 25 or so, its great.

Its easier to sneaky loot at night, since enemies get a -2 penalty to their vision. Run along the edges of the map looking for an easy box spawn, enemy groups tend to patrol around boxes and they definitely go check on boxes as soon as you enter the map, so its easier to get one box when there are 3 or more boxes in the map.

If you equip a combat knife, it will give you an awesome skill to use for a quick escape.

If you are getting caught too often, consider bringing a spotter with high Vision and positioning him so you can see the enemies in the area around the loot box, hiding two people is harder than one though.

Here is a video showing my scavenger's skill, hah.
https://youtu.be/QEKtCLh22Gc

Base Building and Making a Profit
A food table, a bed, a well and farms should be the first things you will build.

You will need more beds and fast. For that you need wool, making a sheep pen is one way to get wool but its way faster to get it from scavenging missions, (use your scavenging scout). If you decided to get a normal researcher instead of an occult one it might be faster to get the wheat farm, then the sheep pen. One sheep pen will carry you far in the early game, no need for more.

If the clay/stone/wood you need is a long walk from your base, you can also build a small resting area near a big forest/quarry you want to work on, that way your survivors wont need to walk all the way back to main base. A cabin with a food table and 2 beds will be enough for 4 workers.

Boards will be a resource you will need, lots of. Try having one or two decent tree choppers survivors. (Huntsmen are good for this, they are also good with bows), you want a lot of boards, so build a sawmill or two. You can make Quarterstaffs with boards that are a decent profit over selling the individual wood/boards for early game, later as you unlock the Geologlist table, you can sell bricks/aluminum.

But honestly, the early/midgame money for my run came mainly from selling sneakylooty T4~T5 items, they just sell that good.
Combat
Armor, Health and Lasting Damage

One important aspect of combat is not dying, in the game, enemies deal damage and some of that damage is called Lasting damage.

Lasting damage cannot be healed with items or skills, you must heal it back at base so its super important to maintain your lasting damage to your health as low as you can from fight to fight while out scavenging.

Suncrash, the developer, explains lasting damage like this:
"Lasting damage is calculated after armor, priest skills, etc.
Say the damage is 25, you got 5 armor and -25% damage taken.
Then the damage you take is (25 - 5) - 25% = 20 - 25% = 15.
If lasting damage is 40%, you will lose 15 health, our of which 6 (40%) will be lasting damage and the other 9 temporary, heal-able damage."

The importance of range
Because you are expected to NOT get hit due to the lasting damage mechanic and the amount of enemies you are expected to face, its best to kill them before they start shooting. From T3 to above, monsters will have at least 7 range and you need to keep up. There is a shield that blocks 50% of projectiles but you need to wield a melee weapon so the other option is to kill enemy groups as they come to you and the best weapons to do this are Sniper Rifles and Beam Cannons. That minigun with its 100 DPS looks awesome but at range 5, your minigun wielder will probably be sniped before she can even get close enough to fire. You could develop tanking tactics to get closer to the enemies like putting your minigun behind a shielded tank and move closer to the enemy snipers and this is where the fun of the game kicks in, try out what works for you.

Evasion and Accuracy
Suncrash (Dev) stated:
Evasion is implemented and is directly subtracted from the accuracy. So if the creature has 90 accuracy, and you have 20 evasion (that's the base value without any armor), then the creature will hit 90 - 20 = 70% of the time. You can always click an enemy to see it's hit chances towards your survivors.

Any bonuses (like the +40% of the shield, being behind cover, and other skills/abilities) are applied on the base evasion of your armor. So with no armor, you get 20 + 40% = 28, which is subtracted from the enemy's accuracy. If you wear a camo vest, the base value goes up to 35, so with the 40% bonus you can reach a whopping 35 + 40% = 49 evasion, without any skills.

One thing to note: The minimum hit chance is 20%. Also, remember that even at 20%, they will still hit 1 in 5 times, more or less. *Edit: I think its actually 30%, dont rely too much on Evasion

Formation

Mind your formation during tactical combat.
Survivors with greater range at the back, defenders up front.

Researching the Base Tech Tree enough will increase your away team limit from 5 to 7, this is a great boon and you should aim for this as soon as possible.

Range is super important and you want to take out those enemies that give you lasting damage ASAP (Damn you, Ghosts!), later on, Fallen Angels with their 10 Range will be super annoying to deal with so you want a couple of snipers to fight them while the rest of your team handle the rest.
I feel most weapons with 3 to 5 Range are mainly useless in a fight unless used by your defenders.

Keep an eye on your Accuracy, it kinda sucks if you have a 13 attack speed rating if you only hit 30% of those shots. Everyone gets -25% Accuracy in Night Battles. Nights start at 9pm.

Having at least 1 Survivor with a Heal skill will give your defender more chances to last more battles, you cant heal lasting damage on the field though.

Scouting and Marksman skill trees both give +1 to Range when maxed out, Scouts have both skills giving them +2 Range when they reach level 7.

Your defender upfront should have great armor to draw enemy fire, a shield helps more than you think! Remember that enemies will chase the first enemy they see until they can hit another one faster.

Swap your frontline with your backline as survivors get damaged, remember that temporary (grey) damage gets healed at the end of combat.

Be super careful when repositioning during combat, you might be tempted to run away but the moment an attack hits your back, it can kill you due to the bonuses the enemy gets from hitting you from behind. Consider refocusing your ally's fire on that enemy that might kill you instead.

Try different lure and ambush tactics.
Even though flanking is a great damage boost in this game is super hard to set a good ambush zone to take advantage of it since you need to split up your party and you have to consider flanking position with your ranged survivors against a head front ranged position that will start shooting sooner.

Cover is super important for ambushes, they boost both your evasion against ranged attacks and your accuracy but cover only works if the incoming enemy shot passes through the cover tile, so keep that in mind. Different covers give different rating as shown by the shield icon.

In a fight, enemy AI will target the closest survivor they can shoot, so have cover for your frontline but you can keep the backline without cover since they wont be shot at.. unless another enemy group suddenly comes from the other direction.. hehe..

About enemy groups, use lure tactics to eliminate one enemy group at a time, your sniper will help with this since you can shoot one enemy of the group to get the whole group's attention.

Using corners to lure ranged enemies in is very tricky to pull off, since you want to see those melee enemies from afar so you can shoot them multiple times before they get you, all-range enemy groups are rare.

Special Skills
Do not underestimate the power and timing of using special skills.
Two or Three Focused shots against a Fallen Angel will get it out of your hair.
Transmutation to remove Legion's armor, Hex to give them accuracy penalties, try them all out to figure out how they can be incorporated into your playstyle.

You can use tab key on the keyboard to rotate survivor selection to give commands.

Rituals
By midgame you should already have a few people dedicated to the occult, rituals give you nice bonuses to everything from daily life to combat, do look into them and try to keep combat bonuses going while you are away or expecting a tough raid but they are very bad cost effective, so dont expect to have them on all the time.

Autoresolve combat
By my experience it takes into account your armor and dps ratings but also takes into account range since I've noticed my minigunner with 5 range gets hit before my defender with 6 range. My guided sniper always gets more XP. If I get more info about the autoresolve mechanics, Ill update this section.
Storyline Achievements
If you want to get all achievements in one go, you should start on Tough difficulty since an achievement requires to finish all story missions on Tough difficulty.

Mods disable achievements, so its not going to be as easy as you'd think.

There is no time limit to finish the storyline quests but enemy raids on your base do get tougher and tougher every 5 days or so, around Day 100 you will start getting regular T5 enemies and beyond that, their attack strength will increase up to a limit on Day 1000.

Hopefully, my earlier tips gave you an idea on what to do on your run but I still suggest you give it a go on casual to get familiarized with weapons, base designs, enemies, etc.

But if you want to do a lot of reloading, why not get your newbie self into Tough mode as your first run? I certainly did, only took me like a week and a half to finish the main campaign.

There are two endings, but the choice you have to make is right at the final mission, so just have a save before that and you should be fine.

You should unlock other achievements before you finish your first storyline mission, so dont worry about it. The story missions do not have a time limit so you can just wait for weeks before trying them out, although the raids on your base will get tougher and tougher. Roughly, give or take, every 30 days, the Tier of Enemies will get upgraded and you should be prepared for this with a maze defense.

Anyway, here are the achievements you get as you progress on the story.


What's yours is mine
Complete a scavenge mission


Survival
Finish chapter 1 of the campaign


The Occult Connection
Finish chapter 2 of the campaign


You shall not pass
Complete a hellgate mission


The Recruiters
Finish chapter 3 of the campaign


A Solution is Born
Finish chapter 4 of the campaign


Ashes of the Apocalypse
Win the main campaign at any difficulty level.


Antediluvian Knowledge
Achieve an Occult Victory


It Works, ♥♥♥♥♥♥♥
Achieve a Science Victory


Tungsten Man
Win the main campaign at Tough difficulty


Base Achievements
All these are achieved by building things in your base or depleting resources around your base.
To access certain building or mineral you have yet to see around your base, you need to research the corresponding Tech. Having several researches with their experiment tables will obviously speed it up.

Building Stuff

Cabin in the woods
Build your first cabin


Survival 101
Build a farm


Farmers Market
Build 15 farms


Field Hospital
Build an infirmary


Fires of Hell
Build a Hell Forge


Heavenly Light
Build a Holy Forge


Huff and Puff
Build a stone building


Redemption
Build a Holy Altar


If you can't beat them
Build a dark altar


Perimeter
Build a guard tower

*You will also need a survivor with their Skill "Construction" Maxed to be able to build this.


Respect the Dead
Bury a survivor

*You will need two extra things for this, the corpse of one of your survivors and a maxed out "Rituals" skill so you can gain the skill Consecration.


Lead to Gold
Build an Alchemy Table

Harvesting Resources

Take That Nature
Chop a tree


Logging corporation
Chop down all the trees on the map


Dumpster Diving
Search all debris in base map


Overexploitation
Mine all metals and minerals

*You will also see other gems like Diamonds, Blood Rubies, etc around the base, but you only need to deplete all metals and maybe mineral deposits.

Crafting Achievements
There is an achievement where you need to craft one of everything, its a long list and you can see a spreadsheet for it in a separate section. You will need to max out almost every kind of research so focus on getting a good researching team for both normal and the occult.


Warmonger
Craft a weapon


Armorer
Craft some armor


Gunsmith
Craft a firearm


Lord of war
Craft an advanced weapon

*Im not sure what counts as an advanced weapon but you should be getting this by crafting a weapon at the middle-end of a tech tree, quite possibly in an specialized workbench.


Alchemist
Craft composites


BFG
Craft a Plasma Charger


Craftmanship
Craft one of each item

This is the uber grindy one, will take a lot of research and components (some can only gotten from merchants/scavenged).

Basically, you need to craft everything that is available to craft WHEN you research every item on all trees. This includes crafting armor, usable items, weapons, food and other crafting materials (like optic cables and crafting a piece of scrap). This will take a ton of research so you better have a great team of researchers and extra tables so idle people can help you.

If you are curious, here is an image with my base inventory when i got the achievo.
Survival Achievements
Simply put, survive enemy raids and get to an specific day.
There is one achievement that requires you to get to Day 100 on challenging mode, I reached Day 101 0:00 on Tough mode but it didnt not trigger and then it suddenly popped at 08:25 on Day 101.


A good start
Survive for 3 days


Castle doctrine
Defend your colony


We shall not fall
Survive for 30 days


Fortress
Survive 100 days on challenging difficulty

Liike I mentioned above, you can do this on tough difficulty too but you have to wait a day or two for the achievement to pop or maybe its "reach the morning of Day 101" for this to trigger.


Comeback
Survive 10 days after losing all but one survivor on challenging difficulty

A good scout with the Hobo trait generates -3.5 awareness and an occult research gives you an additional -5, the scout is a good last survivor for this but you might want to keep a battle-oriented character instead, you'll read why soon.

Save often and reload if a settlement wants to raid you or you get the demon scouting party event.

This challenge will start as soon as you have 1 survivor left, you will know if you did it right if after some hours of being the last survivor, you get an event where another survivor leads a small number of demons to your base. The survivor joins but you will have to defend with only one survivor. The group is around 6 or 8 enemies, their Type depends on which Day you are.

The lowest I could get my awareness generation was 8 per day with the lone survivor and the extra one that arrives by demon train.

You can upgrade your base as best you can using a killzone maze, bunkers that give you +3 range, sigils of protection/attack, etc. My last survivor was a scour with a beam cannon, +2 range gave her 11 range and +3 from bunker up to 14 range. Focus on ranged enemies and make sure you make a long roundabout maze for melee demons.

Or you could start a new game, use sneakylooty to get quick cash by selling high tier things, use the money to buy 1 Kevlar Best and 1 Uzi (or better yet, a laser rifle). Build the maze killzone using barricades//log cabins, etc, part of the fun is figuring out what works best for you.

[Playing in Tough mode, I got it exactly 10 days after having only 1 survivor left, I was around 70% awareness before I ignored a scouting party and jumped to 91% but I was still able to get it, no probs :)]

So really, the only real challenge is that initial demon train the new survivor brings with him/her.
If you prepare accordingly, its easy :)
Survivor Related Achievements
You get these by recruiting survivors and leveling them up.


Apprentice
Level up a survivor


Master of trade
Level any survivor to level 5

You usually get 1 skill point per level except at Level 5 and Level 10 when you get two for a total of 12 points which should be enough to max out 3 survivor skills.


Fully Staffed
Have at least one level 5 survivor of each profession, at the same time

You can use the ritual "Mutate Soul" to reroll any survivor, the mechanics will be more likely to give you a profession you have less of. [So if you want a scout, you would need to have few scouts already to better the odds. The ritual will never give you special named survivors.


Helping the needy
Rescue a survivor

You will be able to open the cage faster if you have a high scavenging skill.
Scouts with good +Scavenge traits are excellent at this.
At first it will be very easy but once you have 12 survivors, the rescue missions will be near impossible as up to six waves of enemies will try to stop you.


Team
Reach population of 5 survivors


Community
Reach population of 15 survivors


Fallen hero
Lose a level 5 survivor in combat


How's it Hanging
Use the soul crystal to save Theon

You cant get him from the soul ritual.
I finally got him after 30 minutes of reloading by recruiting from settlements.

I set up my endgame savefile (Day 120+) so I could recruit from 10 settlements at once.

I had to kill 10 of my survivors, since I was at near Limit (I had 33 survivors and I read the limit was 35)

This was my setup, I already did the OCD achievement, so all the world map was explored.
[You can only see like 5 settlements here, but I had someone ready to recruit in 10 settlements]

I paused the game, and ordered each one to recruit, then saved the game.
I recruited 10 people in the space of a minute, checked their names in the base and reloaded if Theon wasnt there.

After 30 minutes of doing this, I finally got him:

Once you have Theon in your group, research resurrection crystals, finish the ritual so you get the crystal in your base inventory and equip it on Theon, go scavenge and let him die, this can be on autoresolve and once he dies, let the crystal bring him back from death, it should unlock this achievement.

Combat Related Achievements
Pretty straightforward, kill enemies.
Autoresolve kills count for these.


Defying Death
Defeat 50 reapers


Charm me not
Defeat 50 succubi


Ghostbuster
Defeat 50 ghosts


Human Resources
Kill 25 human enemies

You can kill humans by raiding their camps (which will destroy their camp forever) or waiting for a Red Camp to try and raid you. The storyline missions feature a lot of human enemies, so you might be able to get this achievement as you naturally play the game.


Close call
Retreat a survivor with less than 10 health

This one is very situational but you can equip your defender with very nice armor and leave a low damage hitting mob alive until your defender is almost dead and run.

I personally got this one as my survivor was starving to death and I got into combat, he had 6 HP left so I just retreated and got it.


Persistent
Kill a Legion with an Uzi

You can either craft a bunch of Uzis for all your team and go to town in a loot area with Legions or wait for Legions to attack your base and damage them to red health then move your survivors so only the one with the Uzi remains so (s)he can take care of it.


Mine is Bigger
Kill a dark angel with a sniper rifle or .50 cal

You will eventually do this, since its easier to kill these monsters with sniper rifles.


Fists beat claws
Kill a werewolf with an unarmed survivor

A very fun achievement, just make sure you do it before Werewolves stop raiding your camp.
If you have around 12 or 15 survivors in your base, remove all their weapons and make them ALL target a werewolf. Just so you know, you cant go out in missions barehaded, so you need to kill a werewolf that's attacking your base.

Here's a video of how I did it.
https://youtu.be/OYwtLaMx9wA


Look them in the eye
Clear a tier 2 scavenge mission with only melee weapons

A T2 mission can be identified if most rewards read Tier 2, you can autoresolve this and it should unlock. Make sure you have a good team and properly geared up. Focus on having a great defender and decent armor for all.

Other Achievements

OCD
Explore the entire world map

This one is such a pain because you need to uncover every reachable square on the map and some are very, very hard to notice. If you are a patient genius, you might do calculated sweeping to get all squares but if you are like me, you just moved through the big unknown areas and hoped for the best, let me tell you, it was a BIG mistake.

Look at this
Can you see the unexplored squares? Can you? I spent an hour doing this, it was awful! Anyway, having unreachable squares unexplored is ok (like inside the lakes).


Wannabe Mage
Perform a ritual
Last Battle: Science or Occult Victory [Tungsten Man]
The last battle of Chapter 5 will pit you against the cultist base but this time there are ten time the patrols and you will need to hold on for 3 or 5 waves while one of your members is busy working on either the magic circle to the northeast or the Occult Enclosure to the northwest, this means only 6 survivors will be on the defense.

Since I was brave (or stupid), my first game was on Tough difficulty and oh boy.. this last battle will make you feel how tough "doable" is.

The enemies have on average 40 damage per shot, 70 evasion and at least 120 accuracy.
This will force you to get all your best equipment and survivors ready for this final mission.

I failed this quest around 20 times, my first attempt was around day 62 but I kept having to reload to get my survivors to level 10 and get them better armor. Evasion and Accuracy is super important!

I finally pulled it off on day 80, I switched my main Defender from being Armor Specced (he had 30 armor) to Evasion and it worked great. I switched the new defender's Crystal Armor for a Celestial Armor and I think that change, coupled with the traits she had: Holy Warrior and Alien Abductee, helped me win.

Here are her stats for reference, if I had leveled up to 10, I would have given her two more health.


Anyway, I also had four snipers, 1 beam cannon and a bazooka at first but I was getting super overwhelmed when the big wave came. Some of them had like 20 armor.. I couldnt kill them fast enough.

I then switched the bazooka for a minigun but it didnt work either.

Finally, I got 3 beam cannons, 1 .50 cal for the enemies with heavy armor and 2 guided snipers and that was my final team.

Accuracy was super important since I wanted to have the final fight at night, forcing the ranged enemies to have a -25 Accuracy penalty, so I had to buff my own accuracy. I did this with Tranquility charms and an Eye of Horus (AOE effect). For extra accuracy, I did the Eagle Eye Ritual before heading in, I had one person with a surgeon kit (should have had two of them, in hindsight).

I also waited and save scummed some merchants so I could buy Medic Field books for a couple of my beam cannoneers, so they could heal my defender, it worked great.

If you have the patience and are having trouble with this fight on Tough, I suggest you do the above AND also make sure everyone is level 10, have great damage/accuracy traits and good accessories and armor. The Celestial Armor has a great balance between Armor and Evasion and I suggest you equip these to your Beam Cannoneers, your Snipers should have camo/speed armor for their slow rifles. Make sure your Cannoneers have +1 range to make Beam Cannons have 10 range by maxing out Marksman or something similar.

There are snipers with Range 12 in this final fight, you need your own snipers to counter them.
.50 cals are way too slow in my opinion, so I picked Guided Snipers but had one .50 as backup.

Make sure your defender is the one activating the magic circle (she wont be able to fight).
Put her in the south end so enemies spawning to the left and the top right have a little trouble getting to her, you want her to be a wall since she has the best evasion/armor but she can get overwhelmed so put some cannoneers near her.

The person with the Eye of Horus should be in range to give her the +10% evasion bonus.

If one of your cannoneers get seriously wounded, switch her/him with another cannoneer, dont waste your health items/skills on them (unless you have like 6 or 7). Keep at least 3 or 4 heals for the Defender.

The whole wait lasts around three to five minutes, there are 3 or 4 waves of enemies... maybe 5 if you get unlocky. Keep in mind some enemy patrols wander into the area and if they come along with a wave.. youre dead. It might be for the best to wait around 4 minutes to see if any patrols wander by before activating the circle, its up to your patience and luck.

Anyway, here is a video of how I got lucky in the final battle.
https://youtu.be/Kxi2SfJccRI

I might upload some failed runs later if I get myself to it.
Not sure if anyone would be interested in those though.
I will upload the Science victory once its ready.

Anyway, I wish you luck, it took me three days to beat the game (I did rage quit after 3 or 4 failed attempts mind you, but got on again to try new things) so I hope these tips can help you beat tough mode faster.
Outro
Well, at the time of me publishing this guide, Ive only finished the game once.
Ive spent around two weeks with this game and Its been mostly fun if not a little frustrating at times.
Ive done a lot of save scumming to get those perfect survivors I want.

The last battle was hell-a hard and I flipped the table a couple of times but once I won, oh boy, it felt so good. Tough is doable they say, they were right! :)

Anyway, I hope this guide helped you somehow and if it did, leave a like or something to show the love, it really makes my day ^_^

Have fun and good hunting!

5 Comments
IL PALLINO 8 Feb, 2024 @ 8:28am 
I'm having a difficult time getting "Look them in the eye" to unlock. I removed all of my (melee) weapons that have ranged abilities and removing all of the Level 10 survivalists from my party. (Thus only having three members.) I am looking to decrease my weapon and armor quality, but I feel like I'm at wit's end.
Unzuverlässig 5 Mar, 2022 @ 4:08am 
Same for "Comeback" achievement. I got it when was almost overwhelmed by T5 demons, but my main tank which i configured to also deal damage with chainsaw instead of pure tankiness won the battle (No need to build a maze, its lame. A simple dead end surrounded by few barrels serves well). Also, i recommend to reroll for someone with untargettable ability to safe him/her in critical situations.
Unzuverlässig 5 Mar, 2022 @ 3:52am 
1st: "Craftsman" achievement requires also STORY items to be crafted. Got it few hours ago when i decided to finally start the storyline at the 550th day.
2nd: No idea, why for u the last mission was so hard (I did it with the very first try), but believe me, "Mysterious gathering" on 468th day with 61 T5 enemies is MUCH-MUCH harder. I still cant believe i did that when everyone, literally ALL my colonists were living skeletons with few HP left. So, just a tip for everyone - finish "Mysterious gathering" and "Howling" events as soon as possible, otherwise u may suffer a lot like i did with T5 demons.
Shindragan  [author] 17 Feb, 2022 @ 3:48am 
You are most welcomed :)
jurand36 16 Feb, 2022 @ 8:18am 
Thanks !!!