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Теперь в конфиге можно настроить, что происходит со снарядами при столкновении.
+ PARRY
+ RICOCHET
+ DISRESPECT
1. Режим где снаряд врага не отражается, а уничтожается.
2. Так же: должен ли уничтожаться снаряд игрока.
3. Реверсировать отражение. Снаряды игрока отражаются от вражеских, либо вражеские снаряды уничтожают снаряды игрока.
Если что-то ещё придумаю - напишу.
One step closer to being able to play Ultrakill in Terraria.
My main concern with a "reflections only" run would be the frustration factor. What happens if your own projectiles accidentally hit an enemy and deal damage? Does the entire run become invalid? It seems like it would be incredibly difficult to manage, especially in chaotic fights.
But if you're looking for a "parry only" style of challenge, that's definitely more viable. My other mod, Parry, Deflect and Riposte, is built exactly for that. You can just take any weapon you like and focus entirely on parrying for your damage.
Also, you seem to have forgotten that the Destroyer body itself fires lasers too.
Funnily enough one could only even consider such a run on Expert+ since Skeletron only fires projectiles on that difficulty.
Plantera would also be trouble since her only projectiles in phase 2 are technically enemies and thus probably not able to be reflected, but you could bring other projectile shooting enemies into the arena and slowly drag her health down.