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I have specific support for Calamity, so that's fine. The others shouldn't conflict since my mod works on a fundamental level. If you want to uninstall it later, just let any of its buffs/debuffs run out before you quit. Your character will be clean.
Let me know if you find any bugs!
I also ended up adding that other style I described before, "Standard Aim". Figured I might as well throw it in so people have more choice.
Hope you enjoy them! Let me know what you think.
Which of these two feels closer to what you mean?
The arm still aims at the mouse (like it does now), but the sword itself also pivots so its tip is always pointing directly at the mouse?
OR
The entire arm-and-sword combo should rotate as one solid piece to point the length of the blade at the mouse?
I think I can add either one as a new aiming style in the config. Let me know what you think would feel better.
Hey! Sorry for the long silence on this; I've been a bit tied up with another mod project recently.
But I wanted to let you know that your suggestion was the main inspiration for the latest update. I've just released it, and it includes the aimable parry feature you talked about.
Honestly, it's a great idea and was just the push I needed to explore it. It took a bit of work to get the mechanics and animations right, but I'm really happy with how it turned out.
You'll need to enable it in the Mod Config (Mechanics > Enable Aimable Parry) to try it out. I'd love to hear your thoughts and impressions when you get a chance.
It's a new feature, so there might still be some bugs or compatibility issues. Most importantly, if this new aiming mode still doesn't help with the issue you were having where parries sometimes don't register, please let me know. I'll keep working on it. Thanks again for the great suggestion.
To clarify how it works now, the parry is already omnidirectional (360 degrees). It has two hitboxes: one for your weapon and another for your character's body. This means you can block an attack from any direction, even from behind, as long as you time it right. You don't need to aim.