tModLoader

tModLoader

Projectile Reflector
48 Comments
onlyEnot  [author] 6 Oct @ 11:22am 
@РАХАЛ КАБАНОВ, привет! Вышло обновление с твоими идеями.
Теперь в конфиге можно настроить, что происходит со снарядами при столкновении.
《☆Fried_Shoes☆》 28 Sep @ 4:31am 
I'm not gonna sugarcoat it.

+ PARRY
+ RICOCHET
+ DISRESPECT
РАХАЛ КАБАНОВ 27 Sep @ 11:15am 
Можно ещё отражать оба снаряда.
РАХАЛ КАБАНОВ 27 Sep @ 11:12am 
Чувак, у меня есть пару интересных идей для конфига!

1. Режим где снаряд врага не отражается, а уничтожается.
2. Так же: должен ли уничтожаться снаряд игрока.
3. Реверсировать отражение. Снаряды игрока отражаются от вражеских, либо вражеские снаряды уничтожают снаряды игрока.

Если что-то ещё придумаю - напишу.
Deko 27 Sep @ 10:46am 
Странно, но мне нравится
ЧВК Вагнер 0.2 27 Sep @ 1:14am 
It's like with Ghast from minecraft or axis from undertale yellow
RazerBandit 26 Sep @ 10:17pm 
+Chargeback

One step closer to being able to play Ultrakill in Terraria.
OWL MOON 26 Sep @ 2:57pm 
This is how i became OP AND also did you take that FORTNITE card from me BRU:tobdog:
onlyEnot  [author] 25 Sep @ 11:38pm 
You're absolutely right, I completely forgot The Destroyer's body fires lasers.

My main concern with a "reflections only" run would be the frustration factor. What happens if your own projectiles accidentally hit an enemy and deal damage? Does the entire run become invalid? It seems like it would be incredibly difficult to manage, especially in chaotic fights.

But if you're looking for a "parry only" style of challenge, that's definitely more viable. My other mod, Parry, Deflect and Riposte, is built exactly for that. You can just take any weapon you like and focus entirely on parrying for your damage.
PLMMJ 25 Sep @ 2:53pm 
I meant intentionally missing with the player's own projectiles.
Also, you seem to have forgotten that the Destroyer body itself fires lasers too.

Funnily enough one could only even consider such a run on Expert+ since Skeletron only fires projectiles on that difficulty.

Plantera would also be trouble since her only projectiles in phase 2 are technically enemies and thus probably not able to be reflected, but you could bring other projectile shooting enemies into the arena and slowly drag her health down.
onlyEnot  [author] 25 Sep @ 8:35am 
A true "reflections only" run probably wouldn't be possible for a couple of reasons:
My mod is designed so that the projectiles you fire to block will still deal their own damage to anything they hit. It's not possible to do "pure" reflection damage.
More importantly, you'd get stuck on certain bosses. For example, The Destroyer won't release its probes (which fire the lasers) until you damage its segments first. You'd have nothing to reflect and couldn't progress.

So while it's a super cool concept, the core mechanics of Terraria would make it a dead end.
PLMMJ 25 Sep @ 6:17am 
Is beating the game with only reflected projectiles (the projectiles you'd use to reflect wouldn't be allowed to hit) even possible?
onlyEnot  [author] 25 Sep @ 2:31am 
I neither have played ultrakill nor have watched invincible (?) so I don't really get those references in my mods' comments.
Im Sorry To Hear That 25 Sep @ 2:16am 
I'm not gonna sugarcoat it
sans the skeleton 24 Sep @ 4:10pm 
теперь я могу сделать beam clash с кентом :steamhappy:
branvan09 23 Sep @ 5:27pm 
+parry
onlyEnot  [author] 23 Sep @ 11:59am 
That's a great question. This mod, Projectile Reflector, works by using your own projectiles to reflect enemy ones.

So, melee weapons that create their own projectiles (like spears, the Terra Blade, etc.) can reflect things with it.

However, for a dedicated parry mechanic where you block with the weapon itself by pressing a key, that's my other mod: Parry, Deflect and Riposte. It lets you parry with any weapon. You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556114866
Shenautic 23 Sep @ 11:56am 
Can you reflect projectiles with melee as well or is there a separate mod for that? I think I saw one a long time ago.
onlyEnot  [author] 23 Sep @ 11:20am 
That's an excellent question. To give you an accurate answer, I just went in-game and tested it against those specific attacks.

It turns out the mod currently has issues with penetrating lasers, like the ones from the Martian Saucer and Moon Lord. They just disappear instead of being reflected. The Saucer's rockets are also a bit wonky.

So, you're right to ask. This is definitely something I need to fix. A patch to properly handle these special projectile types is high on my priority list now. Thanks for pointing this out!
Ax0sTierIX_Deluxe 23 Sep @ 11:08am 
What if enemy lasers attacks you? And no not the small red thingy's, the big laser that penetrates your defense...
onlyEnot  [author] 23 Sep @ 2:03am 
Так если оформление не влияет на геймплей, может они не так сильно упали все таки? Если что не я свой мод закинул на главную в воркшопе по популярности. Это случайность. Что и насколько заслуженно происходит сказать сложно.
Lanugare 23 Sep @ 1:59am 
"местных все устраивает" как же низко упали стандарты моддинга...
professional clown 23 Sep @ 1:53am 
🦧
DoodleBro 23 Sep @ 1:52am 
well i don't think this utility-looking mod could cut out for a parry class, perhaps it DOES but it's not the "main" idea for it, it's like a SKILL for any playstyle rather than a whole class
even js making weapons that force the parry mechanic would be enough to turn it into a parry class it feels like, which idrk if this one does, but it's great that any weapon counts
how about, the parry weapons that will revolve around parrying do parry all the time, but also you have an upgradeable side-ability that works for ANY weapon which means this is one of those classes that you can't NOT multiclass (think of calamity rage/adrenaline)
onlyEnot  [author] 23 Sep @ 1:48am 
Сорри professional clown но местных все устраивает, так что я буду и дальше свой мусор заливать, получать тысячи подписчиков и так далее, желаю меньше зашоренности
Lanugare 23 Sep @ 1:37am 
ничего не говорю про сам мод. я просто даю критику по его оформлению
professional clown 23 Sep @ 1:36am 
прикинь, да. мы против того, чтобы воркшоп тмодлоадера заваливали нейроночным мусором. не удивлюсь, если и код тут тоже нейросетью написан.
onlyEnot  [author] 23 Sep @ 1:35am 
Вам правда принципиально какое тут описание и иконка?) или в моде важнее мод все таки?
Lanugare 23 Sep @ 1:31am 
даже скрин из игры в дефолтной рамке был бы лучше в качестве иконки. а описание писать максимум 10 минут займет
professional clown 23 Sep @ 1:31am 
а. вот как. понятно. вопросов больше не имею.
onlyEnot  [author] 23 Sep @ 1:27am 
Наконец то конструктивная критика. Да описание лень писать. В смысле иконку лень? Я пиксель арт художник что ли? Я на такое тупо не способен, мне зачем учиться этому?
professional clown 23 Sep @ 1:25am 
тебе чё лень было делать иконку и самому описание писать? чё это за нейросблёв?
onlyEnot  [author] 22 Sep @ 2:14pm 
Hey, just to make sure we're on the same page, my other mod, Parry, Deflect and Riposte, already has options for screen flash and hit-stop when you parry melee attacks or projectiles. So if that's what you're looking for, you can already do it with any weapon.

But are you talking about wanting a specific weapon, the Feedbacker itself, as a dedicated parry tool? Maybe with some unique bonuses or visuals beyond the standard config options?

If it's just about the effects, the feature is already there in my other mod. If you're suggesting a dedicated weapon, that's an interesting idea I can think about. If you have something else in mind, let me know.
Victor Luigi 22 Sep @ 2:08pm 
imagine if someone mods in a feedbacker (ultrakill parry arm) weapon that relies on this mod, and does the same visual flash + freeze + unfreeze if you parry a projectile with it
onlyEnot  [author] 22 Sep @ 11:26am 
Yes, it does! The mod is designed to work with most modded content right out of the box.
I just double-checked with Calamity as an example: it successfully reflects projectiles from bosses like Yharon when you shoot them with modded weapons like the Magna Cannon.
As long as a modded weapon fires a standard projectile, it should be able to reflect enemy projectiles. Enjoy!
HEX:GoldenRosey<3 22 Sep @ 10:39am 
does this work with other mods? say like a modded boss, or weapon?
onlyEnot  [author] 22 Sep @ 10:36am 
Hey, thanks for sharing this! It sounds like a really cool concept, but I want to make sure I'm getting it right.

Are you suggesting this as an idea for a new, dedicated mod (like a full "Parry Class" with its own gear)? Or are you thinking more of a self-imposed challenge run that players could do using my existing mods?

Just curious to hear more about your vision for it!
DoodleBro 22 Sep @ 9:36am 
parry class with ridiculously weak weapons*!
*that parry all the time!
that's all i got lol sorry
ZaKami 22 Sep @ 9:22am 
Yeah no problem, and this doesn’t need to be an immediate development, but in terms of a long term plan that would be ideal. If keeping them separate is more beneficial for managing purposes, then do that for now until you think the time is right
onlyEnot  [author] 22 Sep @ 6:21am 
Thanks for explaining your point of view, it makes a lot of sense.
Honestly, this whole set of mods started with a simple idea: I missed the headshot mechanic from an older overhaul and just decided to build it myself. It got way more popular than I expected.
So I made the Parry mod to see if I could catch that hype again, and now the Reflector to keep the momentum going.
You're right that they feel cohesive, and merging them is a cool idea. But for now, keeping them separate is just way easier for me to manage and update, especially since the Parry mod's config is already pretty wild. It helps me release patches faster and keeps things from becoming a debugging nightmare.
Really appreciate the feedback though, it's super valuable.
ZaKami 22 Sep @ 6:12am 
Honestly both for convenience sake on my part and because it’s good for a cohesive vision if you have a body of works that you can view in totality which you can be proud of.
Victor Luigi 22 Sep @ 5:14am 
+PARRY
onlyEnot  [author] 22 Sep @ 4:21am 
Спасибо большое за добрые слова! Очень рад, что тебе понравилась связка с модом на Парирование.
Если будут какие-то идеи (для этого мода или даже для нового) — обязательно пиши, я всё читаю.
Фрозз 22 Sep @ 3:29am 
Прикольный мод дополнение для Парирования)
onlyEnot  [author] 21 Sep @ 10:10am 
Hey Omega, thank you so much!

It seriously means a lot to hear that, especially from a long-time follower. I'm thrilled you're having fun with all of them. Comments like yours are the biggest motivation. Cheers!
Omega 21 Sep @ 9:48am 
Oh man another banger by you! Thank you for your mods, they're all so much fun.
onlyEnot  [author] 21 Sep @ 9:22am 
Hey ZaKami, awesome to see you enjoying all three mods! I really appreciate you following my work.

That's an interesting thought about merging them. I designed them to be modular but work together as a full package. Do you feel they're missing some synergy when used together, or is the idea of a single "combat overhaul" pack just more convenient?

I'm always happy to hear suggestions for new features or even new mods to expand the set.
ZaKami 21 Sep @ 8:59am 
This plus the other two in a combat overhaul mod would be peak