Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should increase for cavalry and monstrous units, or any units with a lot of speed, but sincerely reduce penalties. I just can't feel it's a good move for my Chaos Dwarf army to have near 1/4th the movement range as before because they have one artillery and some infantry.
Can't play this that kind of reduction to the base movement, it's nice concept, but I'm not convinced on execution, far too large of penalties vs gain.
I agree. At this point, we just need a mod that makes it so ammo doesn't instantly replenish after you finish a battle